Thread: Recommended Method of Creating Games

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  1. #1
    Banned nickname_changed's Avatar
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    Quote Originally Posted by OP
    C# and WinForms and will be using managed DirectX
    Woohoo I win!

    Quote Originally Posted by Dae
    I'm personally choosing C++ with win32 API (till win64 API) using OpenGL graphic support.
    Not that I've done much of it, but to need the extra performance gained from going so low level I'm pretty sure you would need to write a very very graphics intensive/very big application, ie Doom 3. For anything with a small team (ie just the OP), especially as a learning process, I can't see him really NEEDING those benefits, and considering he's experienced with C# it's would seem the better alternative. Each to his own though.

  2. #2
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    Quote Originally Posted by stovellp
    Woohoo I win!


    Not that I've done much of it, but to need the extra performance gained from going so low level I'm pretty sure you would need to write a very very graphics intensive/very big application, ie Doom 3. For anything with a small team (ie just the OP), especially as a learning process, I can't see him really NEEDING those benefits, and considering he's experienced with C# it's would seem the better alternative. Each to his own though.
    He said he was experienced in win32 he just posted not long ago that he took up C#, thats no biggy.

    But yeah.. since hes going WINDOWS programming as a HOBBY, then he's picked a great combo.
    Warning: Have doubt in anything I post.

    GCC 4.5, Boost 1.40, Code::Blocks 8.02, Ubuntu 9.10 010001000110000101100101

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    Thanks Mad_guy for the words, and the Charles Petzold PDF (I have a few of his older books, great stuff). I'll be studying that book for the next few weeks.

    While managed-anything with .NET is slower, I've heard at times up to 15% I think it was, it does provide quite a lot of nice features for your program. Besides, at this stage I won't be making any kind of games that that kind of drawback will make any difference anyway. (And then there's the whole Murphy's law about computer speed that will make this worry a thing of the past in the next 3 minutes while CPU speeds quadruple.)

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