Just wondering whats the deal with these page faults..
Just compiled/build my little directx program and ran it through the PIX program that shipped with DirectX SDK to check CPU/GPU usage and to make sure my program was running at a fixed rate of 60FPS...
well I noticed my program is averaging anywhere from 170-400 page faults per second.. isn't this a lot? sounds like alot...
All I have really is a simple program that loads in a texture.. parses it to create a sprite... and then moves the sprite sequence to the screen (moving up or down if i tell it to) Is this page fault count normal?