I need to learn how to handle a .blend file(from the graphics program blender) in C++. Just really to get it into the game. Anyone know how?
isnt .blend the blender project file? I think youd want to export it to a more managable 3D format. I forget off hand what blender supports, just check File -> Export and try. Then you'll need to write a parser for that file format, and a renderer to render the vertex/poly information you parse from the file.
check ww.wotsit.org for some file format specifications
also, if you google around you can probably find some model loading classes for various formats.