i dont think so, hes drawing 2d instead of 3d, so why would he even need a near/far clipping plane?
oh and btw, heres the code i used to set the position of a sprite:
Code:
D3DMATRIX matPosition;
float fx, fy;
fx = (float)x - (m_nScreenWidth / 2);
fy = (float)y - ((m_nScreenHeight / 2) - m_nHeight); //m_nHeight is the height of the sprite
D3DXMatrixTranslation(&matPosition, fx, -fy, 0.0f);
and the negative thing is fine
edit [just incase you needed a bit more explaining for the code above]
x, y: coords of where you want to put the sprite
m_nscreenwidth, m_nscreenheight: self explanatory