Thread: OpenGL Pong Help

  1. #1
    Absent Minded Programmer
    Join Date
    May 2005
    Posts
    968

    OpenGL Pong Help

    I'm currently attempting to make a 2d pong game with OpenGL, this is probably a logic issue, I've been working for about an hour now and I can't get a good result..

    I'm trying to make it do this logically

    glTranslatef(0.0f, y2, -8.5f);

    if y2 is greater than a certain amount (the point where the quad starts moving off the screen) make it so you cant move up on Y anymore

    and vice versa

    if y2 is less than a certain amount......


    I can figure out the certain amount on my own, i'm curious as to what to do when y2 actually gets there, can I disable the key that increases it? can I subtract whatever is above the certain amount, what to do what to do......

  2. #2
    Absent Minded Programmer
    Join Date
    May 2005
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    968
    I fixed it, just made it so it would -.01 (the movement ratio) every time you went over the certain number, so it looks like it stops you dead in your tracks, perfect

  3. #3
    ---
    Join Date
    May 2004
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    ...No idea what you're saying

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