So my code is pretty much as optimized as it can be for pregenerating textures before the program actually starts, cool...
Question, what happens when I have 100 textures in my program, will this process still be as efficient?
So my code is pretty much as optimized as it can be for pregenerating textures before the program actually starts, cool...
Question, what happens when I have 100 textures in my program, will this process still be as efficient?