Thread: OpenGL ???

  1. #1
    Registered User
    Join Date
    Jan 2005
    Posts
    183

    OpenGL ???

    Hello fellow programmers !

    I see all of you here have really good games an' that , and I came round to thinking : how the hell did you make that ?

    So anyway , eventually , I want to be able to program games. I feel quite comfortable with c++ , and read through many tutorials. Now , I want to move onto games.

    But where to start ???

    I was thinking OpenGL looks quite good for that sort of thing , and I was gonna start learning it , but I thought I might as well ask you in case I am drastically wrong.

    So , what language do you reckon I should learn ?
    Please help.

    Thanks.

  2. #2
    Registered User
    Join Date
    Mar 2004
    Posts
    494
    OpenGL is not a language, its an API. No one is going to stop you from learning it, and what everyone tells you its their opinion and does not mean that you shouldnt learn OpenGL. Its good to know different things so go ahead and start learning.

    good luck.
    When no one helps you out. Call google();

  3. #3
    email for MystWind avatar MystWind's Avatar
    Join Date
    Feb 2005
    Location
    Holland , The Hague
    Posts
    88
    I suggest if you want to make real good games you should get a turtourial on directX
    Last edited by MystWind; 03-06-2005 at 09:25 AM.
    PLay MystWind beta , within two years

  4. #4
    Registered User
    Join Date
    Dec 2004
    Posts
    465
    I say go with OpenGL, but you can add stuff in DirectX like music.
    My computer is awesome.

  5. #5
    Registered User
    Join Date
    Mar 2003
    Posts
    580
    You can use directX components such as sound and networking but still use OpenGL for graphics...I always suggest OpenGL for graphics because it's basically a heck of a lot easier to learn, and they're both otherwise pretty much the same thing functionality wise.
    See you in 13

  6. #6
    Confused Magos's Avatar
    Join Date
    Sep 2001
    Location
    Sweden
    Posts
    3,145
    and they're both otherwise pretty much the same thing functionality wise
    OpenGL tend to leave you to implement lots of stuff on your own like image loaders while these are buildt-in in DirectX.
    MagosX.com

    Give a man a fish and you feed him for a day.
    Teach a man to fish and you feed him for a lifetime.

  7. #7
    Registered User
    Join Date
    Sep 2004
    Posts
    197
    Also, DirectX covers alot of different areas, including 3D/2D, Audio, Network, Input, I think some other stuff too, can't remeber, where as OpenGL is strictly a 3D graphics API, you can do 2D with it as well.
    If any part of my post is incorrect, please correct me.

    This post is not guarantied to be correct, and is not to be taken as a matter of fact, but of opinion or a guess, unless otherwise noted.

  8. #8
    Has a Masters in B.S.
    Join Date
    Aug 2001
    Posts
    2,263
    >OpenGL tend to leave you to implement lots of stuff on your own like image loaders while these are buildt-in in DirectX.

    if your to lazy to write you own... you could use DevIL or something similar

    and OpenAL is supposed to be much better than direct sound.
    Last edited by no-one; 03-06-2005 at 05:28 PM.
    ADVISORY: This users posts are rated CP-MA, for Mature Audiences only.

  9. #9
    Registered User
    Join Date
    Sep 2004
    Posts
    197
    Quote Originally Posted by no-one
    and OpenAL is supposed to be much better than direct sound.
    I believe OpenAL will actually USE Directsound depending on implementation. Although, the API make make it simpler to work with. I haven't had a chance to try it out yet myself. My point was, what do you mean by better?
    If any part of my post is incorrect, please correct me.

    This post is not guarantied to be correct, and is not to be taken as a matter of fact, but of opinion or a guess, unless otherwise noted.

  10. #10
    Has a Masters in B.S.
    Join Date
    Aug 2001
    Posts
    2,263
    Creative implements a software and a Direct Sound fallback, if the card doesnt support OpenAL

    Interview on the subject, explains some of the benefits as well...

    http://developer.creative.com/articl...&top=38&aid=95
    ADVISORY: This users posts are rated CP-MA, for Mature Audiences only.

  11. #11
    Registered User
    Join Date
    Jan 2005
    Posts
    183
    Woah , wasn't expecting so many replies.

    Anyway , now I thank you all for all of your help , and I think I will go with opengl to start with. But does any1 know a decent tutorial for it.

    Okay thanks 4 your help.

  12. #12
    Registered User
    Join Date
    Mar 2004
    Posts
    494
    When no one helps you out. Call google();

Popular pages Recent additions subscribe to a feed

Similar Threads

  1. Linking OpenGL in Dev-C++
    By linkofazeroth in forum Game Programming
    Replies: 4
    Last Post: 09-13-2005, 10:17 AM
  2. OpenGL Window
    By Morgul in forum Game Programming
    Replies: 1
    Last Post: 05-15-2005, 12:34 PM
  3. OpenGL .dll vs video card dll
    By Silvercord in forum Game Programming
    Replies: 14
    Last Post: 02-12-2003, 07:57 PM
  4. OpenGL and Windows
    By sean345 in forum Game Programming
    Replies: 5
    Last Post: 06-24-2002, 10:14 PM
  5. opengl code not working
    By Unregistered in forum Windows Programming
    Replies: 4
    Last Post: 02-14-2002, 10:01 PM