# chessly ai-thingies

• 01-26-2005
cppdungeon
chessly ai-thingies
heres my problem: its not working, and i dont know how to make ia, so i made...an if thingie that should work. but it doesnt. it theroreticly checks all the spaces in the vicinity of the "peice" on the board "world[10][10];" the coordinates of the peice are world[aifx][aify]; it also couts the board using loops.

an example of board cout:
Code:

```for ( x = 0 ; x < 10 ; x++ ){             if (world[x][1] == 1)             cout<<"[#]";             if(world[x][1]==2)             cout<<"[\$]";             else if (world[x][1] == 0)             cout<<"[ ]";         }```
the if checker...
Code:

```if(world[aifx][aify]==2){                         if(1>1000){} else if(world[aifx+1][aify]==1){ chooser=1 ;                           } else if(world[aifx+2][aify]==1){ chooser=2 ; } else if(world[aifx-1][aify]==1){ chooser=3 ; } else if(world[aifx-2][aify]==1){ chooser=4 ; } else if(world[aifx][aify+1]==1){ chooser=5 ; } else if(world[aifx][aify+2]==1){ chooser=6 ; } else if(world[aifx][aify-2]==1){ chooser=7 ; } else if(world[aifx][aify-1]==1){ chooser=8 ; } else if(world[aifx+1][aify+1]==1){ chooser=9 ; } else if(world[aifx+1][aify-1]==1){ chooser=10 ; } else if(world[aifx-1][aify-1]==1){ chooser=11 ; } else if(world[aifx-1][aify+1]==1){ chooser=12 ; } switch (chooser){       case  1:       aifx=aifx+1;            break;             case  2:             aifx=aifx+1;       break;             case 3 :             aifx=aifx-1;       break;             case  4:             aifx=aifx-1;       break;             case  5:             aify=aify+1;       break;             case  6:             aify=aify+1;       break;             case  7:             aify=aify-1;       break;             case  8:             aify=aify-1;       break;             case  9:             aifx=aifx+1;       break;             case  10:             aifx=aifx+1;       break;             case  11:             aify=aify-1;       break;             case  12:             aify=aify+1;       break;           } }```
• 01-26-2005
fuh
What do you mean by "doesn't work"? I'd compile it but I'm too lazy :D:
At a glance, the switch statement of chooser could be simplified to four if statements with the "or" operator. Also, the aif(x or y)=aif(x or y)(- or +)1; could be changed to aif(x or y)(- or +)=1;

Sorry I can't help more, but I'm in a hurry.