Ok, I get the message. Its all about manuplating the world to view what you want viewed. I would like to see your frame work. I do have a small framework set up and I do have a book on the beginning to DirectX which Im trying to memorize some of the handlers and techniques in the book. I have been successful in setting up a cube, which the book taught me how to do. As well as the camera, and Direct Input. Im going to try to make a simple paddle game, with 3d blocks, a 3d ball, and a 3d paddle with no camera movement. Just a simple collision code and life, score, etc.
Since I already know how to do this in 2d, I think Ill try to tackle it in 3d as well. I was having a problem with this code though:
Code:
sprite_handler->Begin(D3DXSPRITE_ALPHABLEND);
D3DXVECTOR3 position((float)welcome_txt.x, (float)welcome_txt.y, 0);
sprite_handler->Draw(
welcome_txt_image,
NULL,
NULL,
&position,
D3DCOLOR_XRGB(255,255,255));
I keep getting these errors :
Code:
error C2065: 'D3DXSPRITE_ALPHABLEND' : undeclared identifier
error C2660: 'Draw' : function does not take 5 parameters