have any of you made a game that is designed for windows and doesn't run in the dos thing?
have any of you made a game that is designed for windows and doesn't run in the dos thing?
Quite a few people around here have, what exactly are you looking for?
i don't think most standard compilers support programmers with more than 4 red boxes - Misplaced
It is my sacred duity to stand in the path of the flood of ignorance and blatant stupidity... - quzah
Such pointless tricks ceased to be interesting or useful when we came down from the trees and started using higher level languages. - Salem
Cerin, you might want to learn the basics, console programming, etc. before you go into game making, especially in the Windows API.
I am going to have to second that one cerin, it will be very difficult to learn the language and Win32 API and DirectX or OpenGL at the same time. It will cause you a lot of needless frustration. Besides the basics of game programming are all the same whether they are console based or windows based. Get the language down and then move on to Windows.
i don't think most standard compilers support programmers with more than 4 red boxes - Misplaced
It is my sacred duity to stand in the path of the flood of ignorance and blatant stupidity... - quzah
Such pointless tricks ceased to be interesting or useful when we came down from the trees and started using higher level languages. - Salem
i write software that runs on windows and does not run in a console window. My latest project isn't really a game, it's a physics modeling program based off on newton's laws of motion. However, with the system I'm trying to implement you can do game-like things such as build cars, setup their mass properties, and drive them around and crash into stuff and they behave in a lifelike way.
The original poster didn't ask for tips, and you all kind of just assumed he/she is inexperienced with programming in general.
Last edited by Darkness; 01-02-2005 at 09:50 PM.
See you in 13
Have you looked at cerin's other posts? That's why I added my comment after my first question. I am sure that is the same reason gnc_zelda posted as he did also.
i don't think most standard compilers support programmers with more than 4 red boxes - Misplaced
It is my sacred duity to stand in the path of the flood of ignorance and blatant stupidity... - quzah
Such pointless tricks ceased to be interesting or useful when we came down from the trees and started using higher level languages. - Salem
I haven't looked at cerin's other posts. Admittedly he did ask a vague question which might've had some alterior motives, but I personally would be frustrated by other people just guessing what I was after instead of just answering my question. I also wrote a response along the lines of what you guys did, but I retracted it for those reasons.
meh, I guess it doesn't matter.
edit: and to be fair he also did not ask us to describe any programs we are workign on, which I did
Last edited by Darkness; 01-03-2005 at 06:54 AM.
See you in 13
Good point, good point.
I would be interested in seeing your implementation of your physics engine when you feel like it, that is if you want to.
i don't think most standard compilers support programmers with more than 4 red boxes - Misplaced
It is my sacred duity to stand in the path of the flood of ignorance and blatant stupidity... - quzah
Such pointless tricks ceased to be interesting or useful when we came down from the trees and started using higher level languages. - Salem
True. That's a good observation.
Cerin, sorry if I cut you short. I personally have not made any windows games yet. I have made some extremely simple console games, but since I'm not yet experienced in C++ they only are extremely simple text-based guessing, adventure, and puzzle games. If I were you, I would start with a game like that, then learn the WinAPI, then OpenGL or DirectX, and then create a game in Windows.
Good luck, if you do plan to create a game!
I'll second gcn_zelda's suggestion. The WinAPI will teach you all the practical applications of C's operators, etc... to help you take on the more complex systems.
I liked NeHe's site when i was starting off. In the top of this forum is a thread of all links that will help you out.