Ok, mostly this could all be explained by a detailed refrence website, but as of yet i havent found one for opengl.
But basically, i am taking any tutorials i can find on the net, best i have found yet is NeHe's, and i am having trouble figuring out the full point of some of the opengl commands, such as the pop Matrix type, types of depth testing, and what it is for, ect.
But if you dont know of a refrence site, at the very least could someone explain to me, in a n00b friendly way lol, what depth testing, matrix projection modes, and the Pop Matrix type commands are for?
Big thanks to anyone with links or attempts to tackle these
FYI, little more background. I know basic C++ stuff fairly well (1 book read nub is me ), i know OpenGL as much as... president bush knows about leading the USA, and thats about where i am. Thanks