ah i see, thanks bubba, by the way, those pics look really cool, good job on the space game
i got 1 last question:
I was going through some of my older programs, and i noticed that for:
Code:
D3DXMatrixPerspectiveFovLH(&matProjection, D3DXToRadian(x), (float)g_DisplayMode.Width / (float)g_DisplayMode.Height, 1.0f, 50.0f);
I always seem to use either 45 or 60 for x and i was wondering, is that the right value? i tried higher values (nothing past 100 or so worked) and lower values, im guessing its meant to be somewhere between 45 and 90 but im not sure which 1 would be best...
[edit]
in the second picture you posted, shouldnt it be brighter? since your looking at the sun, shouldnt it be a white blinding light instead of the dark almost tinted picture you posted?