I've read the Red book, OpenGL SuperBible ( just finished ), half of Nehe's tutorial which I intend to continue now and just succesfully completed my first attempt at Tetris, combining OpenGL and WinAPI.
I have not read anything yet about collisions or specific 2D/3D gaming thought, and I'm wondering which book would be essential to continue learning.
OpenGL Game Programming by Hawkins, seens to cover things I donīt know yet, but it also has many topics SuperBible has taught me.
I hope books are cheaper since itīs near christmas
Edit: I did read all the topics that started with "book", and these are the options: book 1 and book 2
I'm not sure starting 3D Game programming right now would be productive though