Thread: New screenshots from engine

  1. #46
    Super Moderator VirtualAce's Avatar
    Join Date
    Aug 2001
    Yeah you are right which is why it would require a real-time generation of a cube map to use as the environment map for the object. Actually using render to texture methods I'm fairly sure I can come up with at least reflecting the skybox or backdrop. Reflecting planets is a whole nother ballgame because I would prob have to cast rays towards the planet - find out what I hit and what texel in the plane texture I hit.....etc, etc. Basically ray trace the stupid thing which is totally out of the question. If I want to do this I might go with the cube map reflection along with imposters created from planet/laser/animation images. Blending the environment map or cube map with the imposters textures using render to texture just might work.

  2. #47
    Teenage Mutant Ninja Nerd MMD_Lynx's Avatar
    Join Date
    Aug 2004
    My mouth is agape from the coolio pictures...
    If only I had the much skill...
    Stupid people are useful. You can make them do all the mindless tasks you are too lazy to do yourself.

    Sphynx cats are just bald and wrinkly, like old people, and we don't reject them.

  3. #48
    I am he who is the man! Stan100's Avatar
    Join Date
    Sep 2002
    Bubba, exactly how long before there is maybe a public beta? Everything looks great so far.

    And do you have a website setup somewhere?
    Stan The Man. Beatles fan

    When I was a child,
    I spoke as a child,
    I thought as a child,
    I reasoned as a child.
    When I became a man,
    I put childish ways behind me"
    (the holy bible, Paul, in his first letter to the Cor. 13:11)

  4. #49
    Super Moderator VirtualAce's Avatar
    Join Date
    Aug 2001
    A beta is a long way off. There is much left to do. A game is a whole lot more than just graphics, effects, and algos.

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