Look, I really don't know what to do here... does anyone know the disadvantages or advantages of using one compiler to compile Win32 games code (using OpenGL for graphics and some DirectX for sound etc.) over another? Visual C++ may be the "standard" as I've heard quoted everywhere on the net, but why should i use it and not Borland or Watcom or the others??? Which should I go for?
Please help me out here..... I know little about windows compilers
thanks,
a.h.
ps. I've read the FAQ.
>>>>>>>>> my unread message >>>>>
Ok, this may be a really old question to ask but I'm going to ask it anyway!
All the games programming I've done in the past (at least on a PC) has been compiled using DJGPP. I would like to move into the big scary world of OpenGL and 3D graphics and am trying to decide which compiler to use.
I want to do some Win32 programming initially but would like to be able to make code that is, at least mostly, portable from Windows to Linux as I use Linux a lot too. I don't mind spending money as long as it's worth the money but what I don't want is to go giving <the big bad M company> money when their compiler isn't as good as another.
Any help would be much appreciated - I have looked around on the web and I'm still undecided between Visual C++, Builder 5 and know next to nothing about the others.
Thanks,
Almosthere