Hi!

I can't figure out why DrawTransform does not work for me.
While ID3DXLine:raw draws the line as expected, I just can't manage this with DrawTransform.
Here's the code:
Code:
D3DXMATRIX matView;
    D3DXVECTOR3 vFromPt   = D3DXVECTOR3( 0.0f, 0.0f, -5.0f );
    D3DXVECTOR3 vLookatPt = D3DXVECTOR3( 0.0f, 0.0f, 0.0f );
    D3DXVECTOR3 vUpVec    = D3DXVECTOR3( 0.0f, 1.0f, 0.0f );
    D3DXMatrixLookAtLH( &matView, &vFromPt, &vLookatPt, &vUpVec );
    m_pd3dDevice->SetTransform( D3DTS_WORLD, &matView );
    
	
	ppLine->Begin();
	if ( ppLine->DrawTransform( myCoordVectPtr, myVertexCount, &matView, D3DCOLOR_RGBA( 0, 0, 0, 255 ) ) != D3D_OK )
	{
		cout << "DrawTransform failed!" << endl;	
	}
	//ppLine->Draw( myCoordVectPtr, myVertexCount, D3DCOLOR_RGBA( 0, 0, 0, 150 ) );
	ppLine->End();
Thank you in advance!