Thread: OpenGL -- Bitmaps

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  1. #1
    Registered User
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    Aug 2003
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    That is not ogl code. That is win32 API code and this means nothing to me when it comes to loading in bitmap textures to use with ogl. I will stick with what I said in a post above, go to nehe.gamedev.net and read the tutorials about loading bmps to use as textures. There is also a tutorial how to load tga (targa) files (no glaux used there).

  2. #2
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    Jul 2004
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    Targa files huh? That's great, I've got this file converter and it handles BMP -> TGA

    Thanks for the help

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