I'm making a gameboy emulator in the same stlye as visual boy advance (normal windows gui with a full width and height area with the video)
i was wondering how i could achieve fast results, as using SetPixel with my engine gives less than 2fps. Someone had suggested making a DIB and writing to that then blitting it all the to screen at once, i tried that but i couldn't get it to work thanks to the lack of information i could find, so does anyone have a tutorial or some template code i could use?