Does anybody know a great C++ OpenGL tutorial that describes a rain / fountain particle system very well and understandable, because I have some hard times figuring it our
Thanks in advance..
-//Marc Poulsen -//MipZhaP
Does anybody know a great C++ OpenGL tutorial that describes a rain / fountain particle system very well and understandable, because I have some hard times figuring it our
Thanks in advance..
-//Marc Poulsen -//MipZhaP
Oh just off the top of my head, I'd say http://nehe.gamedev.net/data/lessons....asp?lesson=19 oughta do fine for you.
Okey Your pretty good at the OpenGL stuff??
And thx, btw., it slipped in the first message..
No - I've only just learnt SDL actually. Both the recent tutorials you've asked for have been found with Google - I was just kidding about the "off the top of my head" thing.
Hehe okey.. :P Then you have more luck about google then I have, especially about the metaballs
-//Marc Poulsen -//MipZhaP
He sat down, he programmed, he got an error...