Thread: HUGE fps jump

  1. #1
    l'Anziano DavidP's Avatar
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    HUGE fps jump

    so I work on my game quite frequently at work....

    when I left work last Friday, my game was getting about 45 to 50 fps.

    I come into work today, open it up, run it....90 fps...

    My Website

    "Circular logic is good because it is."

  2. #2
    Crazy Fool Perspective's Avatar
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    maybe the performance was hurt by other running process on friday. nothing like system resource availability to speed up your app

  3. #3
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    I thought your game was 2d...why only 90 fps? What computer system?

  4. #4
    "The Oldest Member Here" Xterria's Avatar
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    i still havn't figured out fps and i'm making a fps. really.

  5. #5
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    well figure it out and you can work on many more interesting things!

  6. #6
    l'Anziano DavidP's Avatar
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    >why only 90 fps? What computer system?

    well the graphics card is an integrated Intel Extreme chip for one thing

    but anyways, i think i have a lot of memory leaks in my code...i need to start finding them....
    My Website

    "Circular logic is good because it is."

  7. #7
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    When do we get BETA???

    DW

  8. #8
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    If you know of a good tool that can monitor if your program has memory leaks, would you please point me to it.

  9. #9
    l'Anziano DavidP's Avatar
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    I figured out why my fps jumped

    I run my program in windowed mode at a resolution of 800x600x16.

    My desktop is running at 32 bit, therefore forcing my game to run at 32 bit as well.

    Running at 32 bit it gets roughly 50 fps.

    However, when testing jveorkey's game yesterday, I switched my desktop to run at 16-bit.

    After doing so I continued working on my game and noticed the fps had jumped to 90.

    It was because I had changed the desktop from 32 bit to 16 bit, which conformed with my game
    My Website

    "Circular logic is good because it is."

  10. #10
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    so how do you work around that without asking the user to change modes manually? is making it fullscreen the only option?

  11. #11
    You could give an option on colordepth when you start.

  12. #12
    Crazy Fool Perspective's Avatar
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    Quote Originally Posted by Eber Kain
    If you know of a good tool that can monitor if your program has memory leaks, would you please point me to it.
    There is a good tool called "memwatch" but is for C and not suggested for C++

    heres a link to the gnu directory for it.
    http://www.gnu.org/directory/devel/debug/memwatch.html

  13. #13
    Registered User VirtualAce's Avatar
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    MSVC has a very good debugger that can help you find memory leaks.

  14. #14
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    I use MSVC, the debugger dose alot of things, but where dose it track memory that has been allocated and not released? Or really, where dose it track anything to do with memory?

  15. #15
    mov.w #$1337,D0 Jeremy G's Avatar
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    Quote Originally Posted by Eber Kain
    I use MSVC, the debugger dose alot of things, but where dose it track memory that has been allocated and not released? Or really, where dose it track anything to do with memory?
    http://www.codeproject.com/cpp/MemLeackCheckArticle.asp
    I believe that can help you.
    Oh yeah, and it's does.
    c++->visualc++->directx->opengl->c++;
    (it should be realized my posts are all in a light hearted manner. And should not be taken offense to.)

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