Thread: What do u think of my current project?

  1. #1
    Registered User MicroFiend's Avatar
    Join Date
    Nov 2002
    Posts
    80

    Question What do u think of my current project?

    hey im currently developing a rts engine, at present it mainly uses gdi, infact the only bit of dx i used was to set the display mode, and i was wondering whether u guys could give it a look at and give me any feed back on speed issues glitches or any other general feedback, i think its around 3mb in size so i wldnt waste ur time downloading it if ur on 56k, it currently uses populous sprites as at first i was trying to see if i could make a populous clone,so if ya'll got time please download it and give me feedback loads of people say its a waste of time creating games using gdi but i think it runs at a high fps what'da u think?

    http://members.lycos.co.uk/csoft/demo.exe

    Thanx
    You can stop change as easily as u can drink the sea with a fork

  2. #2
    l'Anziano DavidP's Avatar
    Join Date
    Aug 2001
    Location
    Plano, Texas, United States
    Posts
    2,743
    link didnt work for me.

    i tried:

    1. clicking it, but Lycos doesnt allow people to link files from outside pages
    2. copying the address, pasting into new window, but an error message came up
    3. then i tried going to the members.lycos.com/csoft page and then typing in demo.exe but i got an error as well
    My Website

    "Circular logic is good because it is."

  3. #3
    Registered User MicroFiend's Avatar
    Join Date
    Nov 2002
    Posts
    80
    hmm i know i get the same prob, i been trying to look at the error but it seems lycos ftp is down il resubmit the link when its working, soz about that
    You can stop change as easily as u can drink the sea with a fork

  4. #4
    Registered User MicroFiend's Avatar
    Join Date
    Nov 2002
    Posts
    80
    ok it seems to be fine now, save target as should fork but u may need to visit the main site first, if ne1 still has probs please tell me and il host it on another server thanx
    You can stop change as easily as u can drink the sea with a fork

  5. #5
    Registered User
    Join Date
    Mar 2004
    Posts
    180
    Tried it out, and frankly, thats pretty neat! GDI. whats that again? As for bugs, only thing i saw was that the pathfinding sux. badly. they take the direct route, and if somthings in the way, they don't walk around. Other than that, well done! You wanna post some code so we can all learn from it?

    Cheers

    DW

  6. #6
    Software Developer jverkoey's Avatar
    Join Date
    Feb 2003
    Location
    New York
    Posts
    1,905
    Very awesome so far, keep up the good work. Seems to run really nice. One thing I was wondering as I was playing it though, what're those things on the left side of the screen? I couldn't figure out if they had a purpose or not...
    Other than that though, looks great, can't wait to see any future versions!

  7. #7
    C++ Developer XSquared's Avatar
    Join Date
    Jun 2002
    Location
    Ontario, Canada
    Posts
    2,718
    I run a dual monitor setup, and when i go to the edge of the sceen, instead of keeping the mouse within the window, it lets me go off the edge of the screen onto the other monitor. Quite annoying.
    Naturally I didn't feel inspired enough to read all the links for you, since I already slaved away for long hours under a blistering sun pressing the search button after typing four whole words! - Quzah

    You. Fetch me my copy of the Wall Street Journal. You two, fight to the death - Stewie

  8. #8
    l'Anziano DavidP's Avatar
    Join Date
    Aug 2001
    Location
    Plano, Texas, United States
    Posts
    2,743
    awesome work man! PM me or message me on AIM sometime. I am working on an RTS right now as well and it would be great to discuss different methods of doing things.

    Overall I loved the demo. Music was great. Graphic were good. Gameplay was great.

    Two complaints:

    1. Pathfinding. Not that great. Use A* if you are not already. If you are....fix your A*.
    2. The map scrolls way too fast, slow down the scrolling. It's almost like my computer screen is on a caffeine buzz or something.

    What is your scrolling rate set at? I used to have mine set to 10 pixels per frame whenever the mouse was in the regions where scrolling needed to occur, however, that was much too fast. I took it down to 5 pixels per frame and that works nicely for me.
    My Website

    "Circular logic is good because it is."

  9. #9
    "The Oldest Member Here" Xterria's Avatar
    Join Date
    Sep 2001
    Location
    Buffalo, NY
    Posts
    1,039
    very well done! I also like how you made it so that you only hear what the person says if the person is within the view. reminds me of AOE.

  10. #10
    ---
    Join Date
    May 2004
    Posts
    1,379
    its damn good,
    now do it in DX!

  11. #11
    Registered User MicroFiend's Avatar
    Join Date
    Nov 2002
    Posts
    80
    thanx for all your feedback i didnt expect people to say it wasnt that bad, i know what ya meen about the scrolling its going at 20px which is way to fast so im moding this now, the left hand bar is for the spells, items menu but it is blank at the moment as i havent made any heh, as for pathfinding i am just using basic point to point destinations i havent done much on this i thought of on object collision setting a new path and then returning to the old path, i havent heard about A* before any info would be great, i was a bit lazy when it came to the mouse as i didnt give it bounds as i didnt think i required to :S i never used a dual monitor system but now i know of this flaw it shal be corrected thanx again for all your feedback
    You can stop change as easily as u can drink the sea with a fork

  12. #12
    ---
    Join Date
    May 2004
    Posts
    1,379
    there is lots of links on A* here
    http://www-cs-students.stanford.edu/.../gameprog.html

  13. #13
    Registered User
    Join Date
    Mar 2004
    Posts
    180
    by A* you mean AI right?

  14. #14
    Software Developer jverkoey's Avatar
    Join Date
    Feb 2003
    Location
    New York
    Posts
    1,905
    No, he means A*

    It's a method of path finding by searching through all possible methods of getting to a position and evaluating the least costly method. It's a very interesting algorithm and really cool how it works .

  15. #15
    Registered User
    Join Date
    Mar 2004
    Posts
    180
    well there ya go! my bad! I'll have to read up on that.

    DW

    [edit]
    w00T! 110 posts! =)

Popular pages Recent additions subscribe to a feed

Similar Threads

  1. Open-source Game Project
    By Glorfindel in forum Projects and Job Recruitment
    Replies: 0
    Last Post: 03-24-2009, 01:12 AM
  2. Need help with program.
    By olgirl4life in forum C++ Programming
    Replies: 3
    Last Post: 12-11-2006, 11:06 PM
  3. BST delete again, but this time I think I'm close
    By tms43 in forum C++ Programming
    Replies: 9
    Last Post: 11-05-2006, 06:24 PM
  4. Problem with simple case statements
    By shoobsie in forum C Programming
    Replies: 2
    Last Post: 05-08-2006, 08:39 AM
  5. DJGPP project problems
    By VirtualAce in forum A Brief History of Cprogramming.com
    Replies: 4
    Last Post: 06-08-2002, 07:16 PM