Not sure what bit of code you are after.. but this is what I have done to make the textured ball
Code:
glEnable (GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture[0]);
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 0.0f);glVertex3f(ballLTX, ballLTY, 0.0f);
glTexCoord2f(1.0f, 0.0f);glVertex3f(ballRTX, ballRTY, 0.0f);
glTexCoord2f(1.0f, 1.0f);glVertex3f(ballRBX, ballRBY, 0.0f);
glTexCoord2f(0.0f, 1.0f);glVertex3f(ballLBX, ballLBY, 0.0f);
glEnd();
glDisable (GL_TEXTURE_2D);
I have of cuase defined the ballLTX (ball, left top X), ballRTX (ball right top X) and so on