i have to say that i love the way you used txt files to create the maps.
very good idea.
i have to say that i love the way you used txt files to create the maps.
very good idea.
yeah, because, you know, using files to save world information is a revolutionary, break through idea.
Oh, the sarcasm...yeah, because, you know, using files to save world information is a revolutionary, break through idea.
I think he meant the way I store it. Easy yet functional.
I've updated to version 1.15 and added support for replays if you're interested. You can record your race and show others.
MagosX.com
Give a man a fish and you feed him for a day.
Teach a man to fish and you feed him for a lifetime.
exactly
how easy it is to write new maps and stuff
God dang magos. I was perusing through your source. Pretty professional. clean. readable. etc. Commented even.
Then I look at mine.. Doh. hehe. Nice job again.
c++->visualc++->directx->opengl->c++;
(it should be realized my posts are all in a light hearted manner. And should not be taken offense to.)
cant do lego3 and temple but i think ive done all the rest
Here are my replays
How do you do collision detection with it?
Since all objects are cubes (even the speeder has a qubic bounding box) i simply do geometric overlapping texting (if two boxes overlap). If they do, I move the speeder out of the block and stops it. The source code is included if you want details.Originally Posted by vNvNation
MagosX.com
Give a man a fish and you feed him for a day.
Teach a man to fish and you feed him for a lifetime.
Nice game!
Sad my screen is black
well I can see the shadows of the map but no colors, I'm running windows XP if u wanna know
Great game man, and great source. Everything works fine for me, and I have XP as well.
Any ideas? DirectX 9c was just installed.Unable to create Direct3D Device