I've spent some time implementing fairly robust physics lately. I've got it so that in the engine correct impulses in 3D are generated, and all collisions take into account friction, and I've got perfect collision detection.
What would be some cool ideas for a hovertank game? That is the project I am trying to finish right now. The actual website is thedevelopersalliance.com, which I cannot access right now. There are only about 5 people that consistently visit that site right now anyway. I want it to be simple, but i want madly addicting gameplay. I cannot think of any real good ideas, and I am not motivated to start working on the actual gameplay.
These are ideas I've got on the drawing board:
-simple real time vertex lighting with OpenGL, and simple ('boolean') stencil shadows for good enough graphics
-deform gemetry so shooting stuff is fun
-produce 'torques' as well as linear impulses when stuff hits
-some sort of 'capture the flag' against either bots or people
does anybody else have any good ideas? As I've said, the engine is already done for this (im using something I started writing last year, that I haven't added much to for a few months).