check out:Quote:
Wich does what?
msdn.microsoft.com
im not going to solve this problem for you
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check out:Quote:
Wich does what?
msdn.microsoft.com
im not going to solve this problem for you
Of curz not silvercord :)
I just had no idea that you could check opengl stuff on msdn. thanks i will have a look for it right now
oops, I didn't know that you didnt' know :)
but now you do. I use msdn a lot.
damn...pointers...I hate them...however I know they are useful :)
This is what you mean I should be looking for right silver?
I know you want me to think myself (And I want to think for myself hehe) But I dont really get what this *v is a pointer too. Tryed a few things but its not really working....Code:void glColor3fv(
const GLfloat *v
);
Your "quad" has constant x and constant y values. ie.) its not a quad, your drawing four co-linear points.
the *v is the starting memory address of three floating point values that represent the x y and z coordinates of a single vertex in 3d space. you need to call glVertex3fv four times when you draw the quad