Thread: quick OpenGL question

  1. #1
    & the hat of GPL slaying Thantos's Avatar
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    quick OpenGL question

    If I want to code a program using OpenGL in Linux do I have to have the X11 server running? Or can I (with OpenGL) create the windows and system calls on my own?

  2. #2
    Registered User heat511's Avatar
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    hmmmm

    im not a linuxer but i think you may have better luck posting that kinda question at the nehe.gamedev.net forums. sorry i don't have any actual information for you
    "uh uh uh, you didn't say the magic word"
    -Jurassic Park

  3. #3
    Crazy Fool Perspective's Avatar
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    Quote Originally Posted by Thantos
    If I want to code a program using OpenGL in Linux do I have to have the X11 server running? Or can I (with OpenGL) create the windows and system calls on my own?
    OpenGL itself provides no support for creating windows (which is why its so portable). A lib like GLUT can manage windows for you but it makes use of the running windowing system. I dont know of any libs for OpenGL that can create windows without an X server running.

  4. #4
    "The Oldest Member Here" Xterria's Avatar
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    the opengl forums on gamedev rather than just nehe seem to give me more answers to my problems(14 responses from opengl forum and 3 on nehe...for my specific problem)

  5. #5
    You would have to probably use the framebuffer to do this and pray that they have a hardware accelerated frame buffer driver. Most graphics cards do have hardware accelerated X drivers, and it would be much, much simpler to just use X.

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