hey, i'm once again trying opengl(only for a 2d game.)
I have some questions, if anyone would be so inclined to answer them.

1)what is more stressful on the videocard/processor, windows or fullscreen mode? In directdraw windowed mode seemed to not work as well on crappier comps. and also in fullscreen, everything loads way faster.

2)wtf is a mip-map? It has somthing to do with texturing i think.

3)WHY are all of my textures on a 2-d polygon so blurry? Say I have a 200x200 texture, how do i make a 200x200 polygon and have the texture on it be exact size? All i see are floating points. Does it even have any correlation with pixels?

4)oh, and finally, what do you like better? opengl or directx?
...im kidding! don't start world war III!

merci beaucoup por favor or somthing.