Originally posted by ninebit
1. divide the frametime (t) into smaller parts and test each of these time slices for collision. less precision though.
one problem with line 2 ^^Code:// float t = 1/FramesPerSecond; float t = 1/(FramesPerSecond * 2);
you need a loop
FramesPerSecond = 65
average_time_between_frames = t =
0.0153846153846153846153846153846154
this is usually enough to detect a colision
circle dection is quicker so its best to run it first. long as the
radis's are set to the most distance vertce from its axis it will
never produce a false negitave.
pixelprecise - can u explan some more