Thread: My Defense Game

  1. #1
    Registered User Red Haze's Avatar
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    Smile My Defense Game

    I'm currently working on this game in C++. The main idea of the game is to defend your base from the opposing army of stick figures. Considering most of the graphics I drew in MS-Paint, it doesn't look so bad

    I currently have version 1.5 on my website:

    http://www.anticure.com/defense

    And I released the source code for version 1.1 here:

    http://www.anticure.com/defense/CodeRelease110.zip

    I would like some some feedback and/or suggestions for my game. I am almost ready to release version 1.6, but it would be nice if I could add a couple more things in it first. I am also looking for anyone who could help me make some levels for the game.

    Just to give an idea, here is full quality partial screenshot (the full shot is at 1024x768 resolution). You can view more screenshots on the Defense website.
    ----[Red Haze]----

  2. #2
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    it probably was cool, but nothing is time based and my computer renders so damn fast that there is no chance in hell of me actually being able to play (the entire screen was full of bad guys within about three seconds)

  3. #3
    Registered User Red Haze's Avatar
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    Hmm, thats interesting. I'll have to add some kind of speed control to the game.

    Silvercord, (and anyone else for that matter), I'd like to know how many FPS your computer runs the game at. To do this, you'll need to open a file in the \Defense directory called data.def in notepad. The change these lines:

    [ debug mode off ]
    [ DEBUGMODE ]

    to

    [ debug mode off ]
    DEBUGMODE

    Then run the game at hold down F1. It should tell you your FPS in the upper-left corner. The game is supposed to run at about 80 fps.
    ----[Red Haze]----

  4. #4
    l'Anziano DavidP's Avatar
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    runs pretty well on my computer.

    Great game. One of the best games posted on this board so far.

    I am too lazy to look at the code, lol...so just tell me...are you using DX, WinAPI, OpenGL, or SDL?
    My Website

    "Circular logic is good because it is."

  5. #5
    Registered User Red Haze's Avatar
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    I'm using a library called MasterX, which uses DirectX. You can download it at www.lostsidedead.com
    ----[Red Haze]----

  6. #6
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    i love when software does unpredictable things like this. anyway, it runs at about 300FPS, but, now the little men go at a speed that I can actually shoot them (trust me they were NOT shootable before!)

  7. #7
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    i would also love to know how in the hell to use the things you can buy...I can see the rain that i bought, that must slow them down or something, but i have enough money to buy the other things but no way to use them

  8. #8
    Registered User Red Haze's Avatar
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    Actually, the "rain" you buy is a satellite rain (lasers), not the watery rain. After you buy the airstrikes, you "use" them in the battle by pressing either 6, 7, or 8 on the keyboard. I think I forgot to mention it clearly in the readme file.

    I'm already working on that speed fix, hopefully I can release version 1.6 with it sometime later this week.
    ----[Red Haze]----

  9. #9
    mov.w #$1337,D0 Jeremy G's Avatar
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    Try pressing the number key shown next to the item, thats what works for me..

    Awsome game, been playing with the idea of upgrading graphics. I made these for the hell of it:
    c++->visualc++->directx->opengl->c++;
    (it should be realized my posts are all in a light hearted manner. And should not be taken offense to.)

  10. #10
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    I justed wanted to say the game is great! Usually I install the games and soon delete them - not this one. I think I will leave this one on my desktop! If the graphics were improved, I think you have a winner!
    "The distinction between past, present and future is only an illussion, even if a stunning one."
    -Albert Einstein

  11. #11
    Registered User Red Haze's Avatar
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    Those graphics look sweet Goten, why don't you send them to me so I can implement them in the next release

    Don't worry about sizes or number of frames either, I can always adjust it.

    Just send them to [email protected]
    ----[Red Haze]----

  12. #12
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    once i figured out how to use stuff i loved it. i got to over level 20 on endless mode.

  13. #13
    verbose cat
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    Thumbs up

    This is a great game! Cute, entertaining and somewhat mindless (one of my all-important criteria for a game...). Great job on this!

  14. #14
    C++ Developer XSquared's Avatar
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    Is the music for Brazil from Donkey Kong?
    Naturally I didn't feel inspired enough to read all the links for you, since I already slaved away for long hours under a blistering sun pressing the search button after typing four whole words! - Quzah

    You. Fetch me my copy of the Wall Street Journal. You two, fight to the death - Stewie

  15. #15
    Registered User Red Haze's Avatar
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    The normal game and survival mode song is "Jenova Absolute" from Final Fantasy VII. (mp3)

    The endless mode song is "Dancing Mad" from Final Fantasy VI (released as Final Fantasy III in the USA) (midi). You can also download FF VI at my website, cuz its such an awesome game

    The credits song is "Adagio" from Rise Of The Triad. (midi)

    My brother composed the map briefing song. (mp3)

    I also plan to add the "Magus" theme song from Chrono Trigger to the survival mode. (midi)

    Another note, on my computer, I use more songs in the game, including:

    "Atma Weapon" theme from FFVI (midi)
    Some song from Doom (midi)
    "Just Go" by Staind (mp3)
    "Liberi Fatali" from FFVIII (mp3)
    "Ordinary Story" by In Flames (mp3)
    "Petrol" by Orbital (mp3)
    "Shot In The Dark" by Ozzy Osbourne (mp3)
    "Sacrament of Wilderness" by Nightwish (mp3)

    I would like to add more of these songs to game, but each MP3 song would increasing the download size by 3-5 megs each. The "Jenova Absolute" song alone takes up half of the game download already.
    ----[Red Haze]----

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