Thread: your best

  1. #1
    Registered User [kcb] Ch33s3's Avatar
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    your best

    I want to see the best game any of you guys have made with C++. I want to see what you can do with the language before i decide to learn it. Post screens and game files, so we all can see how we compare to others.

  2. #2
    l'Anziano DavidP's Avatar
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    games i have made:

    Quake I, II, and III
    Doom I, II, and III
    Starcraft
    Age of Empires



    seriously, this is the latest screenshot from my game:
    My Website

    "Circular logic is good because it is."

  3. #3
    Registered User harryP's Avatar
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    Well don't take mine as a 'great game', because it isn't in Windows (yet), so it obviously won't have amazing graphics. If you want a good example of what can be done with the language, go to your nearest Best Buy and pick up a game...it may very well have been written in C++. As for MY best game (I've been programming as a sort of side-hobby for about 3 years), it's not done yet, but it WILL be a real-time strategy game. I'm thinking it's too big of a zipped file to upload (it has sounds now, and they take up quite a bit of room), so I'll post some screens. Starting from top left, going clockwise...
    The first is of the main gameplay menu (the one that appears when you first put the CD in...the autoplay menu, I guess you could say). That background image took me a long time...although I didn't draw the knight, that is curtesy of Firefly Studios's 'Stronghold'. I just added the orange tinted light on him. The castle is a 3D model with dynamic lighting that I created with Genesis3D, the fire is a modified picture of an explosion, and the smoke was digitally added. The next screenshot is the main game menu. Since it's a console program, it's too impractical to use bitmaps and other 'real' graphics because there is no way to restore them if the window is minimized. So I made my own little console graphics library, and the menu kind of shows some of the new stuff I've done with it. It's too complex to get into now, if you're interested in it, PM me. The last screen is of gameplay. Notice the Fog of War... I'm proud of my Fog of War.

    But yeah, my game isn't the best example since it isn't all 3D and glitzy. But if you haven't started programming yet, you won't be doing glitzy 3D for quite some time anyways.

    Brendan
    Draco dormiens nunquam titallandus.
    Console Graphics Library: http://www.geocities.com/steve_alberto/cgl.html

  4. #4
    Registered User harryP's Avatar
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    I ALWAYS forget to post the screens...-sigh- here they are:

    Brendan
    Draco dormiens nunquam titallandus.
    Console Graphics Library: http://www.geocities.com/steve_alberto/cgl.html

  5. #5
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    Re: your best

    Originally posted by [kcb] Ch33s3
    I want to see what you can do with the language before i decide to learn it.
    as was already mentioned by harryP, 90%+ of mainstream games were written in C/C++. if you want to make games, youve picked the right language.
    I came up with a cool phrase to put down here, but i forgot it...

  6. #6
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    Diablo 2 was written in C++

    As well as several other games..

    I'm pretty sure that Blizzard made several games in C++

    If you want to look at non-professioanl games - then I could show you one that is being built in C++ - PM ME

  7. #7
    'AlHamdulillah
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    As far as I know, the only games not programmed in C++ are those that are for cellphones(these are usually made in JAVA), and those for handheld consoles like GameBoy(mostly JAVA, with quite a bit of assembly do to cartridge space constraints).


    P.S. HarryP, that game is looking great. Reminds me abit of Civilizations 1 in the sense that it has a very pleasant nastalgia appeal.

  8. #8
    carry on JaWiB's Avatar
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    Cellphones use java? I would have thought it was all asm?
    "Think not but that I know these things; or think
    I know them not: not therefore am I short
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    -John Milton, Paradise Regained (1671)

    "Work hard and it might happen."
    -XSquared

  9. #9
    S Sang-drax's Avatar
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    I don't think gameboy games are written in Java, but games for cellphones usually are.
    Last edited by Sang-drax : Tomorrow at 02:21 AM. Reason: Time travelling

  10. #10
    l'Anziano DavidP's Avatar
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    Gameboy games are not written in Java. They use C++.

    Cellphone games are written in Java.
    My Website

    "Circular logic is good because it is."

  11. #11
    Registered User Mokkan's Avatar
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    Yes... It would be kinda hard to make GBA games in Java. ;P

  12. #12
    The Defective GRAPE Lurker's Avatar
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    Originally posted by Mokkan
    Yes... It would be kinda hard to make GBA games in Java. ;P
    Why in the world do you say that?
    Do not make direct eye contact with me.

  13. #13
    Registered User Frobozz's Avatar
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    Originally posted by Mokkan
    Yes... It would be kinda hard to make GBA games in Java. ;P
    If you can program the Lego Mindstorms RCX in Java (with it's whopping 32k ram), then you could probably program the GB in it too.

    Just not sure if it'd be too practical. You'd need space for the VM (the RCX VM takes half the memory).

  14. #14
    l'Anziano DavidP's Avatar
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    I don't think a JVM has been made for GBA.
    My Website

    "Circular logic is good because it is."

  15. #15
    Registered User Red Haze's Avatar
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    My Defense Game

    I've been working on this Defense game. The main website for it is at:

    http://www.anticure.com/defense

    The idea of the game is to defend your command center from the attacking armies of stick figures.

    I programming used C++ and drew most of the graphics in MS Paint.

    Here's a screeshot (yes, it runs at 1024x768 resolution).
    http://www.anticure.com/defense/mashhad4large.jpg

    The source for version 1.1 can also be downloaded at
    http://www.anticure.com/defense/CodeRelease110.zip


    ----[Red Haze]----

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