Thread: Chopper: My second game

  1. #16
    I could really use a code for invincibility so that I can make it look like I have so much talent I never crash. But anyway, thaks for the codes you already gave, atleast I found I do have a purpose in life (always asking the right questions).

  2. #17
    Registered User
    Join Date
    Oct 2001
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    62
    Great work! :-)

    I noticed two minor issues:

    1. The fps counter flickers. I guess re-calculating the frame rate only once per second would help. In other words: Each fps value should be displayed at least one or two seconds before it changes.

    2. When you are at the level's start position and destroy your helicopter over and over again, you find the particles left from the helicopter aligned with a surface you can't see. As if the tunnel would continue, but being invisible. (I will add a screenshot.)

  3. #18
    Registered User Bieh's Avatar
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    Sep 2002
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    Originally posted by rpet
    Great work! :-)

    I noticed two minor issues:

    1. The fps counter flickers.

    2. When you are at the level's start position and destroy your helicopter over and over again, you find the particles left from the helicopter aligned with a surface you can't see.
    1. Fixed. Now updates once per second.

    2. Fixed. Particles are now destroyed if they go out of the tunnel.

    I'll post an updated EXE later today with all these fixes

    btw, the main site to download Chopper from (www.ilikepencils.com) has gone down...because downloads of Chopper ate up their monthly bandwidth in 4-5 days!

    I've got a new place to host, but I can't get at it till the weekend, so if you really want the game, get it from Tripod (which is down 90% of the time from overloaded bandwidth ).
    "It always takes longer than you think, even when you take Hofstadter's Law into account."
    -Hofstadter's Law

    Bored? Try my game SpaceWars , made in Allegro and VC++
    or see my new game Redoubt , made in OpenGL and VC++

  4. #19
    Registered User Bieh's Avatar
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    Sep 2002
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    OK, here's an update :

    Changes from v0.94a to v0.95 (10/23/03):
    -Smoke trail no longer goes in front of the player
    -Far better handling of 'cannot spawn' errors
    -Disabling sound and music works properly
    -Added an options menu:
    -Change terrain detail
    -Change effects detail (ie: explosions, debris, smoke, etc)
    -Toggle sound/music from ingame
    -FPS counter updates only once per second now
    -Particles are destroyed if they go out of the level
    -Added some advanced options in the config.ini
    Update is here:
    http://bieh.tripod.com/ - it's getting hammered at the moment, but I'll up it and the game to a better server tomorrow night, promise . Just unzip this file into the Chopper folder.
    "It always takes longer than you think, even when you take Hofstadter's Law into account."
    -Hofstadter's Law

    Bored? Try my game SpaceWars , made in Allegro and VC++
    or see my new game Redoubt , made in OpenGL and VC++

  5. #20
    Wen Resu
    Join Date
    May 2003
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    219
    PM me and i can host it for you. got 30 gig a month i am not usign.

  6. #21
    Registered User Bieh's Avatar
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    Sep 2002
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    Thanks, but I've got hosting now

    If you go to Tripod, the links now lead off-site, so there shouldn't be any more bandwidth issues
    "It always takes longer than you think, even when you take Hofstadter's Law into account."
    -Hofstadter's Law

    Bored? Try my game SpaceWars , made in Allegro and VC++
    or see my new game Redoubt , made in OpenGL and VC++

  7. #22
    Registered User Mokkan's Avatar
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    Oct 2003
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    20
    This game is brilliant! I got to lvl 16 and it was too hard :P. Great job, dude.

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