Okey dokes, well I have texture mapping working and all but I'm trying to texture map a rectangle (with a rectangular image) but I can't seem to get it working. . . ie the the texture is all screwed and skewed.
Code:glBegin(GL_QUADS); glTexCoord2f(0.0f,0.0f); glVertex3f(-9.0f,0.0f,0.0f); glTexCoord2f(1.0f,0.0f); glVertex3f(9.0f,0.0f,0.0f); glTexCoord2f(1.0f,1.0f); glVertex3f(9.0f,9.0f,0.0f); glTexCoord2f(0.0f,10.0f); glVertex3f(-9.0f,9.0f,0.0f); glEnd();