Okey dokes, well I have texture mapping working and all but I'm trying to texture map a rectangle (with a rectangular image) but I can't seem to get it working. . . ie the the texture is all screwed and skewed.

Code:
glBegin(GL_QUADS);
glTexCoord2f(0.0f,0.0f);
glVertex3f(-9.0f,0.0f,0.0f);
glTexCoord2f(1.0f,0.0f);
glVertex3f(9.0f,0.0f,0.0f);
glTexCoord2f(1.0f,1.0f);
glVertex3f(9.0f,9.0f,0.0f);
glTexCoord2f(0.0f,10.0f);
glVertex3f(-9.0f,9.0f,0.0f);
glEnd();