Thread: Q about most used prog. language in C++! Confused?

  1. #1
    Registered User actionbasti's Avatar
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    Cool Q about most used prog. language in C++! Confused?

    Well hey there,

    These are the facts:

    I have learned C console app, C++ console app. C++ WIN32 API (which was driving me crazy in the beginning), and MFC.

    I have also red a few programming books such as SAMs Teach yourself game programming in 24 hours and Andre LaMothe - Game programming all in one.

    Both of these books teach game programming using Win32 API.

    Now My Question:

    Is Win32 API the best and most used tool for game programming and advanced game programming with DirectX and OpenGL???
    OR is another C++ category better ( and that I maybe havent mentioned yet ) ?

    Thanks in advanced for your opinion on that matter...

    --<Action>--

  2. #2
    'AlHamdulillah
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    Is Win32 API the best and most used tool for game programming and advanced game programming with DirectX and OpenGL???
    no, not really, the reason why you see them use win32 is because it is the most common api, since almost everyone runs windows. OpenGL is pretty much platform independent, although the initialization of the app is different on linux than on windows. DirectX on the other hand is pretty much totally in tandem with win32 as it only runs on windows.

  3. #3
    You can use some wrappers if you don't like Win32 API. I'm not saying to use MFC, but if you use OpenGL you got GLUT, and I don't know which ones you can use for DX. I know the QT API has support for OpenGL built-in similiar to GLUT as well.

    Tell you the truth, the only wrapper I know with DX support is MFC. There may be more, but I'm a OGL guy, so I am ignorant of everything in DX besides making pretty triangles that spin around on top of a black background.

  4. #4
    Pursuing knowledge confuted's Avatar
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    Originally posted by frenchfry164
    You can use some wrappers if you don't like Win32 API. I'm not saying to use MFC, but if you use OpenGL you got GLUT, and I don't know which ones you can use for DX. I know the QT API has support for OpenGL built-in similiar to GLUT as well.

    Tell you the truth, the only wrapper I know with DX support is MFC. There may be more, but I'm a OGL guy, so I am ignorant of everything in DX besides making pretty triangles that spin around on top of a black background.
    Well, you can use the D3DX stuff to make D3D life a little simpler, but it's not a wrapper... more of a library of functions.
    Away.

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