# Thread: 3d math tutorials up

1. ## 3d math tutorials up

Silvercord and I wrote some for this site, and webmaster got them online now, so I figured I'd post a shameless plug

http://www.cprogramming.com/tutorial.html

2. Thank you! I am certain these tutorials will be of great use! ^_^

3. Thank you two
i just starting with DX and this is a very nice tutorial , cleared up couple things so far hehe =)

4. That reminds me.. this is a mess!

1. Not ANSI standard
2. Just look at this:
Code:
``` #include <iostream.h>
int
main()
{
int thisisanumber;
cin>>thisisanumber;
cout<<"You entered: "<<thisisanumber;
return 0;
}```
what a mess..

3. You are scaring newbies away!

5. Originally posted by LogicError
That reminds me.. this is a mess!

1. Not ANSI standard
2. Just look at this:
Code:
``` #include <iostream.h>
int
main()
{
int thisisanumber;
cin>>thisisanumber;
cout<<"You entered: "<<thisisanumber;
return 0;
}```
what a mess..

3. You are scaring newbies away!
Thats not the tutorial he was referring to...

Btw, thanks for the tutorial, both of you. I guess the camera thread had a use after all

6. I know to which tutorial he was referring to, but since he's the one in charge of tutorials, he might as well arrange the first one...

7. I'm not the one in charge of tutorials, webmaster is. I just wrote some for him, with a bit of help from Silvercord.

8. Originally posted by LogicError
I know to which tutorial he was referring to, but since he's the one in charge of tutorials, he might as well arrange the first one...
looks like a logicerror. You see where the "I" is in the sentence. Its not "webmaster"

>> Silvercord and I wrote some for this site, and webmaster got them online now, so I figured I'd post a shameless plug

Other than that you are right. The tutorials are in dire need for a rewrite. At least the headers should be corrected as it causes a lot of newbie questions in the board as well as on compiler specific boards on other sites.

9. Who's the webmaster by the way?

10. his name on the board is "webmaster"

His real name is Alexander.

11. I think that recently Hammer has been maintaining the FAQ.

12. has anybody actually read it yet?

I'd like to maybe to another 3d math tutorial of some sort, whatddya think confuted?

13. Sure, I'm up for it. What topic? Normals/vectors/lighting, or did you have something else in mind?

14. think of something that hasn't been done. I was thinking about realistic speed in a game, because that was one of the problems I've had trouble with, and with instantaneous velocity we could get into some calculus with derivatives, that'd be kind of neat.

15. Here is a challange for ya since I've seen very few games that do it well.

Accurately move a bullet in a normal flight path. And of course optionally include the bullet spread.