Thread: 3d math tutorials up

  1. #1
    Pursuing knowledge confuted's Avatar
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    3d math tutorials up

    Silvercord and I wrote some for this site, and webmaster got them online now, so I figured I'd post a shameless plug

    http://www.cprogramming.com/tutorial.html
    Away.

  2. #2
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    Thank you! I am certain these tutorials will be of great use! ^_^

  3. #3
    Wen Resu
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    Thank you two
    i just starting with DX and this is a very nice tutorial , cleared up couple things so far hehe =)

  4. #4
    Registered User LogicError's Avatar
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    That reminds me.. this is a mess!

    1. Not ANSI standard
    2. Just look at this:
    Code:
     #include <iostream.h> 
    int
    main() 
    { 
      int thisisanumber; 
      cout<<"Please enter a number:";
      cin>>thisisanumber; 
      cout<<"You entered: "<<thisisanumber;
      return 0; 
    }
    what a mess..

    3. You are scaring newbies away!

  5. #5
    *******argv[] - hu? darksaidin's Avatar
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    Originally posted by LogicError
    That reminds me.. this is a mess!

    1. Not ANSI standard
    2. Just look at this:
    Code:
     #include <iostream.h> 
    int
    main() 
    { 
      int thisisanumber; 
      cout<<"Please enter a number:";
      cin>>thisisanumber; 
      cout<<"You entered: "<<thisisanumber;
      return 0; 
    }
    what a mess..

    3. You are scaring newbies away!
    Thats not the tutorial he was referring to...

    Btw, thanks for the tutorial, both of you. I guess the camera thread had a use after all
    Last edited by darksaidin; 08-31-2003 at 03:39 AM.
    [code]

    your code here....

    [/code]

  6. #6
    Registered User LogicError's Avatar
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    I know to which tutorial he was referring to, but since he's the one in charge of tutorials, he might as well arrange the first one...

  7. #7
    Pursuing knowledge confuted's Avatar
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    I'm not the one in charge of tutorials, webmaster is. I just wrote some for him, with a bit of help from Silvercord.
    Away.

  8. #8
    *******argv[] - hu? darksaidin's Avatar
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    Originally posted by LogicError
    I know to which tutorial he was referring to, but since he's the one in charge of tutorials, he might as well arrange the first one...
    looks like a logicerror. You see where the "I" is in the sentence. Its not "webmaster"

    >> Silvercord and I wrote some for this site, and webmaster got them online now, so I figured I'd post a shameless plug

    Other than that you are right. The tutorials are in dire need for a rewrite. At least the headers should be corrected as it causes a lot of newbie questions in the board as well as on compiler specific boards on other sites.
    [code]

    your code here....

    [/code]

  9. #9
    Registered User LogicError's Avatar
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    Who's the webmaster by the way?

  10. #10
    Pursuing knowledge confuted's Avatar
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    his name on the board is "webmaster"

    His real name is Alexander.
    Away.

  11. #11
    C++ Developer XSquared's Avatar
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    I think that recently Hammer has been maintaining the FAQ.
    Naturally I didn't feel inspired enough to read all the links for you, since I already slaved away for long hours under a blistering sun pressing the search button after typing four whole words! - Quzah

    You. Fetch me my copy of the Wall Street Journal. You two, fight to the death - Stewie

  12. #12
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    has anybody actually read it yet?

    I'd like to maybe to another 3d math tutorial of some sort, whatddya think confuted?

  13. #13
    Pursuing knowledge confuted's Avatar
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    Sure, I'm up for it. What topic? Normals/vectors/lighting, or did you have something else in mind?
    Away.

  14. #14
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    think of something that hasn't been done. I was thinking about realistic speed in a game, because that was one of the problems I've had trouble with, and with instantaneous velocity we could get into some calculus with derivatives, that'd be kind of neat.

  15. #15
    & the hat of GPL slaying Thantos's Avatar
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    Here is a challange for ya since I've seen very few games that do it well.

    Accurately move a bullet in a normal flight path. And of course optionally include the bullet spread.

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