Thread: slow game

  1. #1
    Registered User
    Join Date
    Aug 2001
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    380

    slow game

    What would cause my game to run slow? Sometimes its super fast, fast, normal, and unplayable slow. Its being created using the Windows API. http://cboard.cprogramming.com/showt...threadid=43291
    In this old thread you can find an old version which had the problem then. This means the game wasn't slow from storing masks, but instead from some other cause.
    Don't you dare hit me on the head, you know I'm not normal.
    A Stooge Site
    Green Frog Software

  2. #2
    'AlHamdulillah
    Join Date
    Feb 2003
    Posts
    790
    did you include a timer function that controls framerate so that the games engine is frame rate independent(such that you would move the same distance in the same time on different speeds?)

  3. #3
    Registered User Bieh's Avatar
    Join Date
    Sep 2002
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    83
    Have a look here (' Achieving Frame Rate Independent Game Movement ')
    "It always takes longer than you think, even when you take Hofstadter's Law into account."
    -Hofstadter's Law

    Bored? Try my game SpaceWars , made in Allegro and VC++
    or see my new game Redoubt , made in OpenGL and VC++

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