i havent had much time this summer for hobbie programming (had a full time programming job) but i did find some time to start a new terrain engine with OpenGL. Some of you may have seen my last terrain engine... well, i tossed that and started a new one from scratch. Its much better

it features:
-height mapping
-per vertex lighting
-dynamic lighting
-fog
-skybox
-frustum culling (although its not being used yet)
-my own PVS algo
-terrain gravity (?) (camera follows terrain)
-first person, third person chase, and third person overhead camera states.

anyway, here are some screens..

Using gametutorials skybox images
Dense Fog

So lets see some screens from everyones current projects. what have you all been up to over the summer?