...So I thought I'd make a new topic on it. Ok here me out. I just want to say something here:
I went ahead and did a search for "darkbasic" and the ten topics or so on that popped up were all completly biased against it! I couldn't believe my eyes! Now I know, if your're serious about making professional games, I can understand why you would not be intrested in something such as darkbasic, blitzbasic, klick and play, multimedia fusion...you get the point. Anyhow, I read some of the arguments posted why these tools were bad, and I couldn't find one valid point. Mostly people say, for DB at least, it's 'slow' or 'unflexible', like "limited to a certain genre" which, from my short experience with fooling around with DB, is untrue. Ok, ok, so WHAT'S MY POINT? My point is simply this: Some people here visiting these boards may want to look into these tools instead of jumping into C++. Why the heck would they want to do that? Because it may give them a chance to find out how games are developed and made. I mean, why spend years learning a powerful language such as C++, and then find out later that it's too hard, or it's just not your thing, or whatever. Instead of putting these programs down like alot of you do, you should give them chance instead of being so paranoid and foolish with "C++ is like totally the best EvRr!!!!!1". I swear some of you just scream that reading back on the posts...
However people can make games and use there imagination is good, IMHO. I find it nice that some programs allow the average Jo Shmoe to make some sweet looking games without having to huss and fuss with the math. Anyway, just thought I'd give my 2 cents on this...