Thread: Tick-basing a game

  1. #1
    Join Date
    Nov 2002
    Warwick, UK

    Tick-basing a game


    I'm writing a tick-based game ( a game that develops in realtime ). However, the program won't be running 24/7, but I still want it to develop as if that number of hours had gone by when it is launched again. Is there a useful function that can access the computer's internal clock, or something of the sort ? Thanks.

  2. #2
    I lurk
    Join Date
    Aug 2002
    Cross-posting is against the rules.

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