I tried my hand on a simply little dice today and this is the result:
A small game for 1-2 players with the goal to reach a user set score first without getting a 1.
Compiled on Windows XP with DevC++ 4.9.9.2
I tried my hand on a simply little dice today and this is the result:
A small game for 1-2 players with the goal to reach a user set score first without getting a 1.
Compiled on Windows XP with DevC++ 4.9.9.2
Last edited by Venicia; 05-27-2007 at 12:48 PM. Reason: Reworked the code
Work in progress - fly around in a colorful world and ponder about pixel rasterization for awhile http://en.wikipedia.org/wiki/Rasterisation
http://zxcvbn.googlecode.com/svn/trunk/wtltrip/
Graphics library: opengl
Other libraries: wtl
Compiler: visual studio orcas
This is a simple game where you have to deliver pizzas without running out of gas, crashing into other cars or going out of the road.
The original idea of the game is not mine, it was a game i played when i was younger on the macintosh of one of my friend heh.
It's the first game i made. And it's written in C (i know i should have choose an object-oriented language but C is the only thing i know really well).![]()
Operating system: Windows XP (but i guess it would works on older version)
Compiler: MVSC++ 6.0
Graphic library: SDL (if we can call this a graphic library heh)
Other library: SDL_TTF
Here's the link to the game and source code:
http://thepiratebay.org/tor/3742892/...ush_-_Beta.zip
And here's a screenshot
Attachment 7411
By the way, the source code and the game are in french, but you need only really basic knowledge to understand (or you can use google language tool). And i also wrote a readme in english.
And also, the game isn't in a final version, and i bet it won't ever reach this stage, because i lost somehow the interest in the project. It's still very functional, but i could have make the gameplay better, make better drawings and add sounds, etc...
Last edited by foxman; 07-15-2007 at 09:35 AM.