Thread: Post your games here...

  1. #31
    Sweet
    Join Date
    Aug 2002
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    Tucson, Arizona
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    Ok Here it is my first game with grapics
    Operating system: Windows ME (ya i know)
    Compiler: Dev-C++ 4.9.9.0
    Graphics Library: Allegro
    Description: Move the Car Down The Road(Lame)
    Woop?

  2. #32
    Sweet
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    Aug 2002
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    Tucson, Arizona
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    1,820
    Operating system: Windows ME
    Compiler: Dev-C++ 4.9.9.0 and VC++ 6
    Graphics Library: Allegro
    Description: Fly ship and shoot

    Here's a Dev version(project) for all you dev users and a VC++(project) and also just plain source and bmps. I might continue on with this but I am probably going to scrap it and write a new one based on things I implemented here. Most like going to re-write the ship class with some overloaded operators to make the main code easier to read. We'll see though .
    Woop?

  3. #33
    Deleting... VOX's Avatar
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    Oct 2004
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    VA
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    Operating system: Windows 95-XP (anything with a DOS emulator)
    Compiler: Turbo C
    Graphics Library: None (DOS)
    Description: My first graphical game with AI
    Language: Good old fashioned C

    I am quite proud of this little game I made in about 4 hours. It uses a goto once because I had to and any other way would have meant lots of extra code. If you are having trouble winning it is very possible to beat the computer.

    Source code included. Press A to go left, D to go right, and W to shoot. Don't rapidly press the keys because that will queve up all the commands and make the program go through it all. (Turn based)
    Last edited by VOX; 11-20-2004 at 09:26 PM.

  4. #34
    Registered User
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    USA
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    GUYS,THIS IS A GAME CALLED SNAKE,WHERE THE SNAKE EATS STUFF AND GROWS IN SIZE.IT WAS MADE BY ME LONG TIME AGO,WHEN I STARTED OUT WITH C AND WITH LINKED LISTS.I HAD WRITTEN THIS PROGRAM USING LINKED LISTS FOR THE PURPOSE OF BEING MORE COMFORTABLE WITH USING THEM,ITS NOT COMMENTED AND STUFF,BUT IS EASY TO UNDERSTAND.

    THE i,j,k,l KEYS WORK LIKE THE ARROW KEYS.MAKE SURE THAT CAPS LOCK IS TURNED OFF.

    ALSO,THE FILE MUST BE EXTRACTED TO THE C DRIVE ONLY.ELSE IT WILL GIVE AN ERROR.THE FILE initgrph.h MUST BE INCLUDED IN THE INCLUDE FOLDER OF YOUR COMPILER.WHEREEVER THAT IS.

    Code:
    OS:WINDOWS 98SE
    COMPILER:BORLAND TURBO C++ VERSION 3.0
    THERE ARE NO LEVELS AS SUCH AS THIS GAME WAS ONLY AN EXPERIMENT.BUT,U CAN CHANGE THE SPEED OF THE SNAKE BY CHANGING THE DELAY IN THE SOURCE CODE.

  5. #35
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    Post Burnt Soil

    Burnt Soil

    OS: W-XP (will run on other windows)
    Language: DarkBasicPro
    Compiler: DarkBasic Pro defualt compiler
    Graphics: DirectX 9.0
    Description: Ok guys...i made this 2D program in DarkBasicPro...but i am moving to C++ as my main language (and the tutorials on this site are helping alot!)

    this was my entry for the TGC Competition in the "scorched earth" category...(if you look you'll notice i got 3 Stars...and two cool prizes )

    in it you...
    -Buy upgrades for your tank...including weapons and armor
    -Use these upgrades to blow up your enemies on fully destructible terrain, throughout 5 different maps
    -Repeat

    Screens-
    the shop-
    http://img.photobucket.com/albums/v1..._Duck/shop.jpg

    menu-(yes i've sunk that low)
    http://img.photobucket.com/albums/v1..._Duck/menu.jpg

    level-(...i have 5 levels...)
    http://img.photobucket.com/albums/v1...ck/in-game.jpg

    Download it Here (scroll down the page abit)

    C&C Welcome but i'm not going to do any major changes to this game...too busy with other stuff...

    --Peter
    Last edited by HellmuthArts; 12-03-2004 at 08:01 AM.

  6. #36
    Registered User
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    Mar 2002
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    1,595
    OS: W98
    Language: C++
    Compiler: Dev-C++ 4.9
    Graphics: OpenGL 1.1
    Other: None
    Description: This creates a Rubiks cube you can manipulate with the keyboard and implements a solution to Rubiks cube from any random starting point and allows you to view an animated solution or view the solution move by move.

  7. #37
    yes, I'm registered!!! algi's Avatar
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    Nov 2004
    Location
    Ipswich
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    161

    Talking Dog Simulator

    Operating system: Windows Me
    Compiler: Dev C++ 4.9
    Graphics None
    Language: C++

    This is a game I made, when I decided to make something different from Tic Tac Toe, so I created a dog simulator which simulates a dog.

  8. #38
    UT2004 Addict Kleid-0's Avatar
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    Quote Originally Posted by Mustang5670
    I posted my game, but it didn't have the source code with it.This has the source code with it. I've been sick with the flu, so I haven't worked on it any. :(
    Code:
    Operating system: ANY
    Compiler: Any C/C++ Compiler
    Language: C/C++
    Description: A small textbased RPG
    Mustang I loved your source! I made an expansion pack for Small World, I hope you're feeling better :). The expansion is also incomplete lol. It's a text game. It works perfectly on Linux with gcc 3.3.5 (GNU C Compiler). I hope someone finds it useful! :)

  9. #39
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    Dec 2001
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    Comments are welcome

    OS - WindowsXX

    This is my very first game _ very similar to the well known game 'Stratego':

    http://www.geocities.com/c_pruell/MecnelsTactics.zip

    I added a short description of the game to the program's header,
    which you can look at here:

    http://www.geocities.com/c_pruell/MTdefHeader.rtf


    Any comments and suggestions how this game could be improven are welcome (so far I haven't discovered any serious bugs, if you find some please let me know)

    Good luck!

    Last edited by Mecnels; 01-03-2005 at 07:17 AM. Reason: forgot os info

  10. #40
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    path finder

    Code:
    operating system: developed and tested under windows xp sp2
    but should work with windows 98, me, 2000...
    
    compiler: microsoft visual studio professional 6.0 sp5
    
    graphics library: windows gdi
    
    other libraries: win32 api, stl
    
    description: create a starting position, ending position,
    setup some blockades and let the ai find a shortest path.
    more of a demonstration than a game but can be used in your games...
    
    other notes: please read "README.txt" for controls.
    i attached the source with the visual studio workspace files
    so just open the workspace.  if you are having problems
    compiling, i also included the executable "pathfinder.exe" in the zip file.
    download pathfinder.zip here

    enjoy...
    Last edited by kashikoi3; 01-06-2005 at 04:05 PM.

  11. #41
    Registered User LogicError's Avatar
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    Exclamation My old Snake evolved!

    Bring tha noize for verzion 2!


    Operating System: Windows XP SP2
    Compiler: Dev-C++ 4.9.9.0
    Graphics Lib: SDL (www.libsdl.org)
    Description: Below I posted two images.. one of my old snake game.. the other of my new.. and the new one comes with an interface too! check it out :P


    http://logicerror.glwb.info/upload/old_snake.jpg
    http://logicerror.glwb.info/upload/new_snake.jpg

    Source code here:
    http://logicerror.glwb.info/upload/Snake.zip

    Please comments: [email protected]

  12. #42
    Rabite SirCrono6's Avatar
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    California, US
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    Solar System Generator

    Well, this isn't exactly a game, but...

    Code:
    Operating system: Windows XP
    Compiler: Dev-C++ 4.9.9.1
    Language: C++
    Description: Randomly generates a solar system that can be saved to a file.
    
    Credits
    Programmer: SirCrono6
    Sort of stole idea from: Gatt9 (here)
    Stole .txt idea from: jverkoey (from I don't remember)
    Since you can't upload a .zip, rename Solar System Generator.txt to Solar System Generator.zip (it will still work).

    - SirCrono6

    Edit - Now it displays the planet's size in the text file
    Last edited by SirCrono6; 03-25-2005 at 09:06 PM.
    From C to shining C++!

    Great graphics, sounds, algorithms, AI, pathfinding, visual effects, cutscenes, etc., etc. do NOT make a good game.
    - Bubba

    IDE and Compiler - Code::Blocks with MinGW
    Operating System - Windows XP Professional x64 Edition

  13. #43
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    Feb 2005
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    hi, everyone !

    im new to c++, and it's my first (crappy) game !
    it's called pong.



    Code:
    Operating System : win XP sp2
    Compiler : Dev-c++ 4.9.9.2
    Required library : none
    Description : sorta like a tennis game



    the link : http://bo2.site.voila.fr/pong.zip
    size : 132 ko

    send your comments to [email protected]

    EDIT : updated the file; fixed error with score.
    Last edited by da_alchimiste; 04-21-2005 at 07:08 PM.

  14. #44
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    2

    Snake Using Curses v0.4.4

    Code:
    Operating system used: Gentoo Linux
    Compiler used: gcc 3.3.5-20050130
    Language: C
    Description: A snake game written in C showing how to use curses, as well as handling arguments under a UNIX-like environment, like Linux.
    
    Credits
    Programmer: Nissemand
    Get the source code HERE
    to compile use the following command:
    Code:
    gcc snake.0.4.4.c -lncurses -o snake
    now you got the executable in your current folder. Start the game with the command
    Code:
    ./snake
    This is my first graphical game, so be kind to it

  15. #45
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    11

    Breakout

    This is a breakout clone. You move the paddle with the arrow keys.

    Code:
    Operating system: XP Home SP1
    Compiler: Dev-C++ 4.9.9.2
    Libaries: HIVE
    Description: Hit the bricks at the top of the screen with the ball. Deflect the ball via the paddle.
    Link to download

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