Ok Here it is my first game with grapics
Operating system: Windows ME (ya i know)
Compiler: Dev-C++ 4.9.9.0
Graphics Library: Allegro
Description: Move the Car Down The Road(Lame)
Ok Here it is my first game with grapics
Operating system: Windows ME (ya i know)
Compiler: Dev-C++ 4.9.9.0
Graphics Library: Allegro
Description: Move the Car Down The Road(Lame)
Woop?
Operating system: Windows ME
Compiler: Dev-C++ 4.9.9.0 and VC++ 6
Graphics Library: Allegro
Description: Fly ship and shoot
Here's a Dev version(project) for all you dev users and a VC++(project) and also just plain source and bmps. I might continue on with this but I am probably going to scrap it and write a new one based on things I implemented here. Most like going to re-write the ship class with some overloaded operators to make the main code easier to read. We'll see though .
Woop?
Operating system: Windows 95-XP (anything with a DOS emulator)
Compiler: Turbo C
Graphics Library: None (DOS)
Description: My first graphical game with AI
Language: Good old fashioned C
I am quite proud of this little game I made in about 4 hours. It uses a goto once because I had to and any other way would have meant lots of extra code. If you are having trouble winning it is very possible to beat the computer.
Source code included. Press A to go left, D to go right, and W to shoot. Don't rapidly press the keys because that will queve up all the commands and make the program go through it all. (Turn based)
Last edited by VOX; 11-20-2004 at 09:26 PM.
GUYS,THIS IS A GAME CALLED SNAKE,WHERE THE SNAKE EATS STUFF AND GROWS IN SIZE.IT WAS MADE BY ME LONG TIME AGO,WHEN I STARTED OUT WITH C AND WITH LINKED LISTS.I HAD WRITTEN THIS PROGRAM USING LINKED LISTS FOR THE PURPOSE OF BEING MORE COMFORTABLE WITH USING THEM,ITS NOT COMMENTED AND STUFF,BUT IS EASY TO UNDERSTAND.
THE i,j,k,l KEYS WORK LIKE THE ARROW KEYS.MAKE SURE THAT CAPS LOCK IS TURNED OFF.
ALSO,THE FILE MUST BE EXTRACTED TO THE C DRIVE ONLY.ELSE IT WILL GIVE AN ERROR.THE FILE initgrph.h MUST BE INCLUDED IN THE INCLUDE FOLDER OF YOUR COMPILER.WHEREEVER THAT IS.
THERE ARE NO LEVELS AS SUCH AS THIS GAME WAS ONLY AN EXPERIMENT.BUT,U CAN CHANGE THE SPEED OF THE SNAKE BY CHANGING THE DELAY IN THE SOURCE CODE.Code:OS:WINDOWS 98SE COMPILER:BORLAND TURBO C++ VERSION 3.0
Burnt Soil
OS: W-XP (will run on other windows)
Language: DarkBasicPro
Compiler: DarkBasic Pro defualt compiler
Graphics: DirectX 9.0
Description: Ok guys...i made this 2D program in DarkBasicPro...but i am moving to C++ as my main language (and the tutorials on this site are helping alot!)
this was my entry for the TGC Competition in the "scorched earth" category...(if you look you'll notice i got 3 Stars...and two cool prizes )
in it you...
-Buy upgrades for your tank...including weapons and armor
-Use these upgrades to blow up your enemies on fully destructible terrain, throughout 5 different maps
-Repeat
Screens-
the shop-
http://img.photobucket.com/albums/v1..._Duck/shop.jpg
menu-(yes i've sunk that low)
http://img.photobucket.com/albums/v1..._Duck/menu.jpg
level-(...i have 5 levels...)
http://img.photobucket.com/albums/v1...ck/in-game.jpg
Download it Here (scroll down the page abit)
C&C Welcome but i'm not going to do any major changes to this game...too busy with other stuff...
--Peter
Last edited by HellmuthArts; 12-03-2004 at 08:01 AM.
OS: W98
Language: C++
Compiler: Dev-C++ 4.9
Graphics: OpenGL 1.1
Other: None
Description: This creates a Rubiks cube you can manipulate with the keyboard and implements a solution to Rubiks cube from any random starting point and allows you to view an animated solution or view the solution move by move.
Operating system: Windows Me
Compiler: Dev C++ 4.9
Graphics None
Language: C++
This is a game I made, when I decided to make something different from Tic Tac Toe, so I created a dog simulator which simulates a dog.
Originally Posted by Mustang5670Mustang I loved your source! I made an expansion pack for Small World, I hope you're feeling better :). The expansion is also incomplete lol. It's a text game. It works perfectly on Linux with gcc 3.3.5 (GNU C Compiler). I hope someone finds it useful! :)Code:Operating system: ANY Compiler: Any C/C++ Compiler Language: C/C++ Description: A small textbased RPG
OS - WindowsXX
This is my very first game _ very similar to the well known game 'Stratego':
http://www.geocities.com/c_pruell/MecnelsTactics.zip
I added a short description of the game to the program's header,
which you can look at here:
http://www.geocities.com/c_pruell/MTdefHeader.rtf
Any comments and suggestions how this game could be improven are welcome (so far I haven't discovered any serious bugs, if you find some please let me know)
Good luck!
Last edited by Mecnels; 01-03-2005 at 07:17 AM. Reason: forgot os info
download pathfinder.zip hereCode:operating system: developed and tested under windows xp sp2 but should work with windows 98, me, 2000... compiler: microsoft visual studio professional 6.0 sp5 graphics library: windows gdi other libraries: win32 api, stl description: create a starting position, ending position, setup some blockades and let the ai find a shortest path. more of a demonstration than a game but can be used in your games... other notes: please read "README.txt" for controls. i attached the source with the visual studio workspace files so just open the workspace. if you are having problems compiling, i also included the executable "pathfinder.exe" in the zip file.
enjoy...
Last edited by kashikoi3; 01-06-2005 at 04:05 PM.
Bring tha noize for verzion 2!
Operating System: Windows XP SP2
Compiler: Dev-C++ 4.9.9.0
Graphics Lib: SDL (www.libsdl.org)
Description: Below I posted two images.. one of my old snake game.. the other of my new.. and the new one comes with an interface too! check it out :P
http://logicerror.glwb.info/upload/old_snake.jpg
http://logicerror.glwb.info/upload/new_snake.jpg
Source code here:
http://logicerror.glwb.info/upload/Snake.zip
Please comments: [email protected]
Well, this isn't exactly a game, but...
Since you can't upload a .zip, rename Solar System Generator.txt to Solar System Generator.zip (it will still work).Code:Operating system: Windows XP Compiler: Dev-C++ 4.9.9.1 Language: C++ Description: Randomly generates a solar system that can be saved to a file. Credits Programmer: SirCrono6 Sort of stole idea from: Gatt9 (here) Stole .txt idea from: jverkoey (from I don't remember)
- SirCrono6
Edit - Now it displays the planet's size in the text file
Last edited by SirCrono6; 03-25-2005 at 09:06 PM.
From C to shining C++!
Great graphics, sounds, algorithms, AI, pathfinding, visual effects, cutscenes, etc., etc. do NOT make a good game.
- Bubba
IDE and Compiler - Code::Blocks with MinGW
Operating System - Windows XP Professional x64 Edition
hi, everyone !
im new to c++, and it's my first (crappy) game !
it's called pong.
Code:Operating System : win XP sp2 Compiler : Dev-c++ 4.9.9.2 Required library : none Description : sorta like a tennis game
the link : http://bo2.site.voila.fr/pong.zip
size : 132 ko
send your comments to [email protected]
EDIT : updated the file; fixed error with score.
Last edited by da_alchimiste; 04-21-2005 at 07:08 PM.
Get the source code HERECode:Operating system used: Gentoo Linux Compiler used: gcc 3.3.5-20050130 Language: C Description: A snake game written in C showing how to use curses, as well as handling arguments under a UNIX-like environment, like Linux. Credits Programmer: Nissemand
to compile use the following command:
now you got the executable in your current folder. Start the game with the commandCode:gcc snake.0.4.4.c -lncurses -o snake
This is my first graphical game, so be kind to itCode:./snake
This is a breakout clone. You move the paddle with the arrow keys.
Link to downloadCode:Operating system: XP Home SP1 Compiler: Dev-C++ 4.9.9.2 Libaries: HIVE Description: Hit the bricks at the top of the screen with the ball. Deflect the ball via the paddle.