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  1. #1
    Registered User
    Join Date
    Jan 2003
    Posts
    118

    Tennis

    Code:
    Operating system: WinXP
    Compiler: MSVC++ 2003
    Graphics Library: Console
    Other Libraries:
    Description: Hit the ball with the racket :p
    NOTE: if your screen resolution is not 1024 x 768, things might be a bit odd.... I plan to work on this

    EDIT: I changed the attachement because now it does not get "stuck" for a bit when you move your racket.
    Last edited by Marcos; 08-01-2004 at 04:02 PM. Reason: New Version
    Why drink and drive when you can smoke and fly?

  2. #2
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    Apr 2007
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    4
    NOTE: if your screen resolution is not 1024 x 768, things might be a bit odd.... I plan to work on this

    good game dude,

  3. #3
    Registered User
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    Dec 2006
    Location
    Scranton, Pa
    Posts
    252
    Game worked well and your code is alot neater than my own. Oh, and do I suck at this game!

  4. #4
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    Jan 2009
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    8
    Code:
    Operating system: Linux / Win
    Compiler: gcc 
    Graphics Library: OpenGL & SDL
    Other Libraries: 
    Description: Slider puzzles
    piczle.zip

    I'm new at this and the code will show it. Critics welcome. Currently it is just the basic framework - I'm trying to gauge if it is worth pursuing further.

  5. #5
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    Dec 2006
    Location
    Scranton, Pa
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    252
    Finish it up. At the very least, it's good practice. Believe it or not, slider puzzles are still somewhat popular. I have my own versions (9 and 15 puzzles) and they're downloaded at least a few dozen times a month.

  6. #6
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    Join Date
    Apr 2010
    Posts
    1

    Tetris Game

    Hi everybody.I'm a new member in this forum.I'm a student from VietNam.
    +++++++++++++++++Info Game+++++++++++++++++++++


    Language:C (dont use graphics.h)
    Complier:Turbo C/C++ or BorLand C/C++
    OS:all version
    Written by: Le Tuan Anh ( by me)
    Email: [email protected]
    Age:20 - student of Univer Information Technology. VietNam
    Country:VietNam.

    +++++++++++++++++++++++++++++++++++++++++++++
    And this is my game:Tetris
    Programming language: C (dont use graphics.h)
    -Something about my game:
    +You can use mouse to click.
    +To configure game seting press [SPACE] and you have 7 option: SAVE,LOAD,CONTROL,HELP,ABOUT,RESUME,EXIT
    +Default,to moving you use :UP,DOWN,LEFT,RIGHT.if you want you can change them by click on [CONTROL]
    +[SAVE]:to save game into C:\
    +[LOAD]: to load game from C:\

    -->Download: HERE

  7. #7
    Registered User rogster001's Avatar
    Join Date
    Aug 2006
    Location
    Liverpool UK
    Posts
    1,472

    Game Of Life project

    you can download the zip file here > Rogster GameOfLife
    a release version .exe is included in the zip folder so you can give it a go straight away without building if u want.
    i noticed there is a file 'graphics.cpp' file in the zip that is not required in the project so delete.

    this project is working and complete but there are quite a few development areas i never got around to for anybody that would like to carry it on for practice purposes perhaps.
    its SDL graphics, C++;

    It is quite easy to add new functionality as it is state machine based using a virtual class,



    some things i wanted to develop were / are >

    Add a nice graphics image screen as an intro instead of just going straight to the title screen. Also the title or any popups should animate open, and not just appear immediately, eg add a delay in the rendering and increment window opening

    In the 'User Defined' startup add a 'Zoomed in view' option so that the user can more accurately draw in seed pattern or known seed like a glider gun etc.

    Allow a cell size option, small / med / large before starting as the present default is small really, bigger cells might look better sometimes.

    Complete the Save / Load state, allow a library of preset start patterns like glider gun etc as as well as user saves. include a preview window of each save or load slot

    Also the buttons graphics are not really as i would normally do, rushed things a little in general on the graphics, the zip includes the bitmaps for any editing image files are not built into the binary.
    Last edited by rogster001; 04-07-2010 at 06:01 AM.

  8. #8
    Registered User suda_51's Avatar
    Join Date
    Apr 2011
    Posts
    2
    I have to tell thıs rule when yo start to wrte a program or game (ıs program ) you have to protect your program or code because when user get ınput (wrong) ın program .Program dont do crazy thıngs .

  9. #9
    Registered User
    Join Date
    Aug 2011
    Location
    Fresno, CA
    Posts
    1
    Ninja Beat Jammer
    C++
    TK-Games
    Musical Platformer

    Game description:
    Ninja Beat Jammer - Its like Guitar Hero, but with more style.
    Its like Super Mario, but without the Italian plumber.
    A top secret government breeding experiment between two totally different game genres has produced this Rythm-Action-Platforming extravanganza!
    Play only if you dare!
    (I dare you)

    The Story: In a dystopian, government ruled future a dude known only as 8O8 is visited by his late great great grandfather, Roland - whom bestows upon him great powers over the ancient martial art Beat-jitsu.
    But before 8O8 had a chance to understand what was going on, the elite govt robot task force was set after him.
    A heart warming tale of explosions, lasers and neon-pink hair dye, Ninjammin Beat-jitsu has something for everyone!

    Download: UppIT - Free File Sharing - Ninja Beat Jammer.zip

    Screenshots:

    http://i344.photobucket.com/albums/p...eenshot101.png
    http://i344.photobucket.com/albums/p...eenshot103.png
    http://i344.photobucket.com/albums/p...eenshot104.png
    http://i344.photobucket.com/albums/p...eenshot106.png
    http://i344.photobucket.com/albums/p...eenshot108.png

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