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  1. #1
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    Link

    Unable to edit the link, which was missing files apparently. Here is a good link to it.

    Memory.zip

  2. #2
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    Nov 2009
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    I'm not sure if I can post this here, because this isn't a game (but game related), but I want to get this out there. This is a graphics engine (I think that's the appropriate name for it) for windows.

    Operating system: Windows 7 (should work for any)
    Compiler: MinGW
    Graphics Library: Win32 API
    Other Libraries:
    Description: You can use this to load, and manage bitmaps

    message me if you have any suggestions or find any bugs.

    here is the link to it
    http://bimangames.dyndns.org/games/bitmap.zip

  3. #3
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    Here is my favorite game I have made. It is called Galactic Battle.

    Operating system: Windows
    Compiler: Code::Blocks
    Graphics Library: Win32
    Other Libraries:
    Description: Try to stay alive by avoiding enemies and their missiles. Press enter to start a new game, space to shoot, up arrow key to move forward, right arrow key to rotate cw, and left arrow key to rotate ccw

    Here are the files
    https://sourceforge.net/projects/gal...e.zip/download

    If you have any comments, just PM me

  4. #4
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    Unvanquished

    Hello!

    Here's a project I'm involved with, called Unvanquished. It's an open source FPS with RTS elements. The source code is located here, on our GitHub account. For the most part, we code in C, although some of the code is in C++.

    Post your games here...-hvbjml-jpeg

    We're also on SourceForge, and our project page is located here, along with the content needed to play the game.

    If you have any questions, feel free to PM me.
    Last edited by kharnov; 04-08-2012 at 08:41 PM.

  5. #5
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    Whoops! Accidentally posted the old link, here's the new link to our GitHub: https://github.com/Unvanquished/Unvanquished

    Haven't been able to edit the post, so I'd appreciate if a mod could replace the link.

  6. #6
    Registered User lalorobot's Avatar
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    BattleKnight

    This is a little cmd game I am developing there isn't really a story for it, it currently has only a little battle system with heal and attack,for some reason it stops working at the end..
    well here it is
    compiler: MinGW
    OS: Windows
    Graphics: none it is a cmd game
    How to open: go to menu all aps and open command prompt go to the directory you saved the file and open it by typing BattleKnight.exe

    This game is still in a very early stage! dont expect it to be awsome since it is the first game I code.
    BattleKnight.zip

  7. #7
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    I created a 3D game called Galactic Battle 3D using directx 10.

    Operating system: Windows Vista or 7
    Compiler: MS Visual C++ Compiler
    Graphics Library: Direct3D 10
    Other Libraries: DirectInput 8, DirectSound 8
    Description: Shoot the aliens to gain points and the health packs to get more health
    You need to import these libraries: d3d10.lib d3dx10.lib d3dx10d.lib dinput8.lib dxguid.lib dsound.lib DXUTOpt.lib winmm.lib dxerr9.lib

    Here's the link to the games: https://sourceforge.net/projects/galacticbattle3/

    If you have any comments, suggestions or question, please PM me.

  8. #8
    and the hat of int overfl Salem's Avatar
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    Too many spammers like the high view count, so closed.
    PM a mod if you want to contribute.
    If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
    If at first you don't succeed, try writing your phone number on the exam paper.

  9. #9
    Registered User C_ntua's Avatar
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    I am creating a Dungeons and Dragons 4th Edition Character Creator / Arena.
    It is underdevelopment, but here is what I have done so far:
    1) You can create a 1 vs 1, 2 vs 1, 1 vs 2 death match game. You make the initial selections by entering numbers on the bottom right textBox.
    2) There are no feats nor classes yet and only level 1.
    3) There are bugs...

    Basic controls:
    1) You can move your character with the "Move" button. Then you use the "arrows" to move. You stop with the "space" bar. You can shift (equivalant 5-foot step) by pressing "S" and then moving.
    2) For all other actions you press the "Actions" button. Typically you choose from the comboBox and press Use to use them. The basic melee/ranged attacks are under the "At Will" button. To switch/equip weapons you go to Actions->Simple->Switch weapons.
    3) In order to target somebody you double click on them. You can also target whatever square you want by pointing with the mouse and pressing enter (which should hit the "Manual" button. If not use the tab to give control to that button).
    4) In order to place a character or to teleport (fey step for Eladrin's) you again use the above method.
    5) Direction buttons and point of origin are q,w,e,a,...,c for Dragonborn's "Dragon Fire" Encounter power.
    6) NOTE: when creating human or dragonborn you have to make some selections. Again you enter things on the bottom right textBox.

    Rules:
    1) As in 4th Edition, maybe some details I missed. Only, you cannot move diagonally, distance is counted vertically/horizontally. You don't "see" the squares.

    End of game problem:
    1) Well, I think you have to kill everybody in order for one character to be the winner, so you might have to eliminate remaining ally.

    Bugs:
    1) Dead characters become white/grey. Unconcious ones pink, but that doesn't seem to work. So if somebody doesn't get its turn he is probably unconcious.

    Report Bugs found! Also, as you play, check stats and hp's to see if everything works ok.

    Any suggestions are welcome. I will one day (in the far far feature) finish this game. I ll post the feature worthy versions here. The second version will have classes and will allow level up. Then I will make feats. And at last I ll write more and more class powers (they are endless...). If a bug is reported I ll fix it and post again the working code by EDITING this one, so I don't pollute the topic.

    NOTE: I upload the .exe file (rename and get rid of the .txt). I hope nobody minds. If anybody is interested in helping with the game, I ll also post the project.

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