Game worked well and your code is alot neater than my own. Oh, and do I suck at this game!
Game worked well and your code is alot neater than my own. Oh, and do I suck at this game!
piczle.zipCode:Operating system: Linux / Win Compiler: gcc Graphics Library: OpenGL & SDL Other Libraries: Description: Slider puzzles
I'm new at this and the code will show it. Critics welcome. Currently it is just the basic framework - I'm trying to gauge if it is worth pursuing further.
Finish it up. At the very least, it's good practice. Believe it or not, slider puzzles are still somewhat popular. I have my own versions (9 and 15 puzzles) and they're downloaded at least a few dozen times a month.
Hi everybody.I'm a new member in this forum.I'm a student from VietNam.+++++++++++++++++Info Game+++++++++++++++++++++And this is my game:Tetris
Language:C (dont use graphics.h)
Complier:Turbo C/C++ or BorLand C/C++
OS:all version
Written by: Le Tuan Anh ( by me)
Email: [email protected]
Age:20 - student of Univer Information Technology. VietNam
Country:VietNam.
+++++++++++++++++++++++++++++++++++++++++++++
Programming language: C (dont use graphics.h)
-Something about my game:
+You can use mouse to click.
+To configure game seting press [SPACE] and you have 7 option: SAVE,LOAD,CONTROL,HELP,ABOUT,RESUME,EXIT
+Default,to moving you use :UP,DOWN,LEFT,RIGHT.if you want you can change them by click on [CONTROL]
+[SAVE]:to save game into C:\
+[LOAD]: to load game from C:\
-->Download: HERE
you can download the zip file here > Rogster GameOfLife
a release version .exe is included in the zip folder so you can give it a go straight away without building if u want.
i noticed there is a file 'graphics.cpp' file in the zip that is not required in the project so delete.
this project is working and complete but there are quite a few development areas i never got around to for anybody that would like to carry it on for practice purposes perhaps.
its SDL graphics, C++;
It is quite easy to add new functionality as it is state machine based using a virtual class,
some things i wanted to develop were / are >
Add a nice graphics image screen as an intro instead of just going straight to the title screen. Also the title or any popups should animate open, and not just appear immediately, eg add a delay in the rendering and increment window opening
In the 'User Defined' startup add a 'Zoomed in view' option so that the user can more accurately draw in seed pattern or known seed like a glider gun etc.
Allow a cell size option, small / med / large before starting as the present default is small really, bigger cells might look better sometimes.
Complete the Save / Load state, allow a library of preset start patterns like glider gun etc as as well as user saves. include a preview window of each save or load slot
Also the buttons graphics are not really as i would normally do, rushed things a little in general on the graphics, the zip includes the bitmaps for any editing image files are not built into the binary.
Last edited by rogster001; 04-07-2010 at 06:01 AM.
I have to tell thıs rule when yo start to wrte a program or game (ıs program ) you have to protect your program or code because when user get ınput (wrong) ın program .Program dont do crazy thıngs .
Ninja Beat Jammer
C++
TK-Games
Musical Platformer
Game description:
Ninja Beat Jammer - Its like Guitar Hero, but with more style.
Its like Super Mario, but without the Italian plumber.
A top secret government breeding experiment between two totally different game genres has produced this Rythm-Action-Platforming extravanganza!
Play only if you dare!
(I dare you)
The Story: In a dystopian, government ruled future a dude known only as 8O8 is visited by his late great great grandfather, Roland - whom bestows upon him great powers over the ancient martial art Beat-jitsu.
But before 8O8 had a chance to understand what was going on, the elite govt robot task force was set after him.
A heart warming tale of explosions, lasers and neon-pink hair dye, Ninjammin Beat-jitsu has something for everyone!
Download: UppIT - Free File Sharing - Ninja Beat Jammer.zip
Screenshots:
http://i344.photobucket.com/albums/p...eenshot101.png
http://i344.photobucket.com/albums/p...eenshot103.png
http://i344.photobucket.com/albums/p...eenshot104.png
http://i344.photobucket.com/albums/p...eenshot106.png
http://i344.photobucket.com/albums/p...eenshot108.png
Ok Here it is my first game with grapics
Operating system: Windows ME (ya i know)
Compiler: Dev-C++ 4.9.9.0
Graphics Library: Allegro
Description: Move the Car Down The Road(Lame)
Woop?
Bring tha noize for verzion 2!
Operating System: Windows XP SP2
Compiler: Dev-C++ 4.9.9.0
Graphics Lib: SDL (www.libsdl.org)
Description: Below I posted two images.. one of my old snake game.. the other of my new.. and the new one comes with an interface too! check it out :P
http://logicerror.glwb.info/upload/old_snake.jpg
http://logicerror.glwb.info/upload/new_snake.jpg
Source code here:
http://logicerror.glwb.info/upload/Snake.zip
Please comments: [email protected]
Well, this isn't exactly a game, but...
Since you can't upload a .zip, rename Solar System Generator.txt to Solar System Generator.zip (it will still work).Code:Operating system: Windows XP Compiler: Dev-C++ 4.9.9.1 Language: C++ Description: Randomly generates a solar system that can be saved to a file. Credits Programmer: SirCrono6 Sort of stole idea from: Gatt9 (here) Stole .txt idea from: jverkoey (from I don't remember)
- SirCrono6
Edit - Now it displays the planet's size in the text file
Last edited by SirCrono6; 03-25-2005 at 09:06 PM.
From C to shining C++!
Great graphics, sounds, algorithms, AI, pathfinding, visual effects, cutscenes, etc., etc. do NOT make a good game.
- Bubba
IDE and Compiler - Code::Blocks with MinGW
Operating System - Windows XP Professional x64 Edition
hi, everyone !
im new to c++, and it's my first (crappy) game !
it's called pong.
Code:Operating System : win XP sp2 Compiler : Dev-c++ 4.9.9.2 Required library : none Description : sorta like a tennis game
the link : http://bo2.site.voila.fr/pong.zip
size : 132 ko
send your comments to [email protected]
EDIT : updated the file; fixed error with score.
Last edited by da_alchimiste; 04-21-2005 at 07:08 PM.
Get the source code HERECode:Operating system used: Gentoo Linux Compiler used: gcc 3.3.5-20050130 Language: C Description: A snake game written in C showing how to use curses, as well as handling arguments under a UNIX-like environment, like Linux. Credits Programmer: Nissemand
to compile use the following command:
now you got the executable in your current folder. Start the game with the commandCode:gcc snake.0.4.4.c -lncurses -o snake
This is my first graphical game, so be kind to itCode:./snake
Operating system: Windows ME
Compiler: Dev-C++ 4.9.9.0 and VC++ 6
Graphics Library: Allegro
Description: Fly ship and shoot
Here's a Dev version(project) for all you dev users and a VC++(project) and also just plain source and bmps. I might continue on with this but I am probably going to scrap it and write a new one based on things I implemented here. Most like going to re-write the ship class with some overloaded operators to make the main code easier to read. We'll see though .
Woop?
Operating system: Windows 95-XP (anything with a DOS emulator)
Compiler: Turbo C
Graphics Library: None (DOS)
Description: My first graphical game with AI
Language: Good old fashioned C
I am quite proud of this little game I made in about 4 hours. It uses a goto once because I had to and any other way would have meant lots of extra code. If you are having trouble winning it is very possible to beat the computer.
Source code included. Press A to go left, D to go right, and W to shoot. Don't rapidly press the keys because that will queve up all the commands and make the program go through it all. (Turn based)
Last edited by VOX; 11-20-2004 at 09:26 PM.
GUYS,THIS IS A GAME CALLED SNAKE,WHERE THE SNAKE EATS STUFF AND GROWS IN SIZE.IT WAS MADE BY ME LONG TIME AGO,WHEN I STARTED OUT WITH C AND WITH LINKED LISTS.I HAD WRITTEN THIS PROGRAM USING LINKED LISTS FOR THE PURPOSE OF BEING MORE COMFORTABLE WITH USING THEM,ITS NOT COMMENTED AND STUFF,BUT IS EASY TO UNDERSTAND.
THE i,j,k,l KEYS WORK LIKE THE ARROW KEYS.MAKE SURE THAT CAPS LOCK IS TURNED OFF.
ALSO,THE FILE MUST BE EXTRACTED TO THE C DRIVE ONLY.ELSE IT WILL GIVE AN ERROR.THE FILE initgrph.h MUST BE INCLUDED IN THE INCLUDE FOLDER OF YOUR COMPILER.WHEREEVER THAT IS.
THERE ARE NO LEVELS AS SUCH AS THIS GAME WAS ONLY AN EXPERIMENT.BUT,U CAN CHANGE THE SPEED OF THE SNAKE BY CHANGING THE DELAY IN THE SOURCE CODE.Code:OS:WINDOWS 98SE COMPILER:BORLAND TURBO C++ VERSION 3.0