Thread: Allegro Specific key input...

  1. #1
    plzduntlakliekthiskthx
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    Allegro Specific key input...

    I am using the allegro provided key stuff. (key[KEY_DOWN] etc). How can I make it so it only detects a keypressed WHILE it is being pressed. As is, if I press a key and let go, that key is still returned as positive! (though it isnt affecting the player moving around; it is an rpg I am making...) Any tips would be excelent, ty. I tried clear_keybuf(), with no luck. I also tried setting the keys to 0 after each time I used it, but that made it reaallly slow . Thank you, I am very stumped...

  2. #2
    C++ Developer XSquared's Avatar
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    Try adding this just before you check keys:
    Code:
    if( keyboard_needs_poll( ) ) poll_keyboard( );
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  3. #3
    plzduntlakliekthiskthx
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    nope, no luck . Ty for reply though

  4. #4
    Rambling Man
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  5. #5
    Registered User
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    Guess I'm not sure what your saying. key[KEY_WHATEVER] does detect only while the key is being pressed....
    Well, there are a few things wrong with your code:

    1) It does not work.
    2) It does not work.
    3) It does not work.

    Hope this helps.

  6. #6
    plzduntlakliekthiskthx
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    Originally posted by funkydude9
    Guess I'm not sure what your saying. key[KEY_WHATEVER] does detect only while the key is being pressed....
    are you sure? not for me. I put clear_keybuf() in a different spot and it works now, but only for a little bit. If i keep moving my character around, after a while it stops working the way I want it... I will post some code tomorrow so maybe you can see what I am doing wrong :/.

  7. #7
    When I used Allegro, the keys were only detected while they are down, and when they aren't, they weren't detected.

    Can you show me some of your code?

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