View Poll Results: XML in Games

10. You may not vote on this poll
  • Works well. I've used in the past.

    1 10.00%
  • Probably would work well. Never used in gaming b4

    0 0%
  • It'd work, but not the greatest scripting option

    0 0%
  • Use a mixture of a scripting language and XML

    0 0%
  • Stupid Idea

    2 20.00%
  • Maybe use a XML clone, but not the true thing

    0 0%
  • What's XML?

    5 50.00%
  • Good for data, but wouldn't suffice for all scripting

    2 20.00%

Thread: XML In Games

  1. #1

    XML In Games

    I was thinking about doing my scripting for my next game in XML. It is going to be an ORPG. I was just wondering what you guys think of using XML for games.

  2. #2
    Crazy Fool Perspective's Avatar
    Join Date
    Jan 2003
    xml is great for storing data but im not exactly sure what you mean by "scritpting" your game in XML. its a markup language, not a scripting language.

  3. #3
    Here is an example of an explosion

    <?xml version="1.0" encoding="iso-8859-1"?>
    Which does not neccessarily NEED XML, but I want to make it to where people can add in and script stuff with only knowing a few things (such as all events happen with GameEvent, color is Color, etc.)

    What I am thinking about doing though is have a regular scripting engine, then all effects, special events, etc. will be in seperate XML files, and the script will sort of "link" to them.

    PS: I voted on "Good for data, but wouldn't suffice for all scripting". Although, I have thought of ways to make it into a pure scripting solution. It will be a pain though.

  4. #4
    i want wookie cookies the Wookie's Avatar
    Join Date
    Oct 2002
    i use it for "scripting" in my "bot" thingy

    the last one. it makes things much easier

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