You should have some sound.
You should have some sound.
Last edited by Sang-drax : Tomorrow at 02:21 AM. Reason: Time travelling
I'm working on it (or at least, will be very soon)
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OK, cumulative update :
-The ship and the aliens explode when they die. Much more satisfying
-The repeater limitbreak is more useful, since before it was annoyingly long and didn't do much damage.
-Upgrades are harder to get (free LimitBreaks in particular)
-Combos that have already been picked up will no longer appear
->Yay! Homing missiles now have explosions and splash damage!
->The lasers and missiles are now UPGRADES - you no longer start with them! (i.e. now you go "Yay I got missiles!" )
-Not sure if I added anything else, maybe but probably not.
So yeah, that's where it's at right now, everyone try the new one out and do me a big favour by pointing out any bugs please!
**EDIT**
Sorry for anyone who wanted the code (lol as if!), but it wouldn't fit with the code
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As soon as I try to fire a missile, it crashes, and, for some reason, the only part of the HUD that shows up is the limitbreak bar. No text is showing.
Edit: After a crash and a reboot of the PC, the text is showing up, but the missile bug is still there.
Last edited by XSquared; 05-31-2003 at 09:25 PM.
Naturally I didn't feel inspired enough to read all the links for you, since I already slaved away for long hours under a blistering sun pressing the search button after typing four whole words! - Quzah
You. Fetch me my copy of the Wall Street Journal. You two, fight to the death - Stewie
Ahh shoot, oops! I forgot to do a whole bunch of stuff before posting it Umm, about the status bar not showing up, I think that's probably because the thing couldn't find a suitable font. But the missiles should work, I don't understand what's wrong, unless I forgot to include a bitmap in the zip
**EDIT**
Haaha I was right Forgot to include the explosion bitmap! I'll re-post the thing in a second
Last edited by Hunter2; 05-31-2003 at 09:32 PM.
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Ahh it's too big with the picture I'll attach it in 2 posts or something.
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And the exe to go with it:
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After you die and restart, all of the enemy bullets from the last round are still there.
If you have missiles selected, and get a LB, the LB uses the sand-blaster thingies. (1st weapon)
Last edited by XSquared; 05-31-2003 at 10:13 PM.
Naturally I didn't feel inspired enough to read all the links for you, since I already slaved away for long hours under a blistering sun pressing the search button after typing four whole words! - Quzah
You. Fetch me my copy of the Wall Street Journal. You two, fight to the death - Stewie
When there are 10+ aliens on the screen and they fire at the same time, the game slows down A LOT. It becomes almost unplayable.
My computer:
1.7 GHz
GeForce 4 Ti200 64 MB
512 MB RAM
380 GB HD
I also noticed a thing in your source code:
Code://From Alien::attack() shots.push_back(new AlienShot(gfx, x, y));Code://From AlienShot::AlienShot() if(numShots++ == 0) { image = gfx.loadBmp("ashot.bmp"); ... }Does this mean that every time the number of shots on the screen reaches zero, the image has to be reloaded? The same goes for the rockets, etc. This is not the cause of the lag, though.Code://From AlienShot::~AlienShot() if(--numShots == 0) SAFE_RELEASE(image);
BTW, the game crashes for me too when a bitmap isn't found.
Last edited by Sang-drax; 06-01-2003 at 04:27 AM.
Last edited by Sang-drax : Tomorrow at 02:21 AM. Reason: Time travelling
My score: 2585
I had fun playing it actually
Ahh! lol I noticed that too, I fixed it before but I changed something and it came back!After you die and restart, all of the enemy bullets from the last round are still there.
Hmm, weird - it works perfectly fine on my computer Are you sure you didn't accidentally hit cycle weapons right before the limitbreak button?If you have missiles selected, and get a LB, the LB uses the sand-blaster thingies.
Gee, that's strange too Mine doesn't slow down till about level 30, while my comp has 1.3ghz/geforce2 GTS/256 mb ram/30gb harddrive! Very very strangeWhen there are 10+ aliens on the screen and they fire at the same time, the game slows down A LOT. It becomes almost unplayable.
And about the shots/rockets/etc., yes it does mean that everything has to be reloaded when the number of shots goes down to 0. I guess that's bad, but I did that for the first one (repeater I think), and I just kept doing it the same way for the rest of them. I guess I should change that though, maybe make a static init() function for all the classes.
>This is not the cause of the lag, though.
Do you know what is?
>BTW, the game crashes for me too when a bitmap isn't found.
Same here I guess I should have some error message pop up if a bitmap isn't found or something.
Thanks! I tried (and am trying)My score: 2585
I had fun playing it actually
Last edited by Hunter2; 06-01-2003 at 02:15 PM.
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Awesome game! When I did the LB though, I found it hard to see the enemy bullets and usually got shot up pretty bad while it was going on... Is there anyway to make their bullets more visable during a LB?
>Awesome game!
Thanks
>I found it hard to see the enemy bullets
lol I noticed that too, but I can't think of any quick solution unless I change the repeater sprite (which I guess I COULD do).
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air cover rox!
nice game very fun.
well I think we need to tell hunter to keep working. He's obviously got talent, and there were some misnomers but otherwise its a cool game. f00|z!