Thread: Triying to make an RPG...... usuccesfully

  1. #1
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    Triying to make an RPG...... usuccesfully

    Everytime I try to make a simple RPG, I fail to make a good battle system, whats a good way to make the player classes interact? any examples would be graet, or any liks with code of a good battle system. Thanks in advance for any help.
    Why drink and drive when you can smoke and fly?

  2. #2
    GA ichijoji's Avatar
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    *rummages around*
    I've been working on a remake of an old rpg of mine for a little while, here's what I've got right now for the fight:

    [edit]
    ugh... too much spacebar action, look at it with your indent settings in eastman\\source\\fight.cpp.
    [/edit]

    wow, that's a serious mess of code. I also attached the complete package if you want to see things like button() or dialog() or anything else that doesn't make sense in there (comments?!). You'll need alleg40.dll if you want to run my exe's, you can get it here.
    Last edited by ichijoji; 05-21-2003 at 10:14 PM.
    Illusion and reality become impartiality and confidence.

  3. #3
    Pursuing knowledge confuted's Avatar
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    Hear ye, hear ye. Ye can tell that ye have indented thine own lines of code with too many spaces when thine code appears as his hath done. When ye see such a thing, thou shouldst edit it, so that we will not be forced to scroll in such a profane manner...
    Away.

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    Thanks a lot, And that was a cool game by the way, just that it was to fast and there was to many random fights!
    Why drink and drive when you can smoke and fly?

  5. #5
    C++ Developer XSquared's Avatar
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    Originally posted by blackrat364
    Hear ye, hear ye. Ye can tell that ye have indented thine own lines of code with too many spaces when thine code appears as his hath done. When ye see such a thing, thou shouldst edit it, so that we will not be forced to scroll in such a profane manner...
    *smack* Snap out of it!
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    You. Fetch me my copy of the Wall Street Journal. You two, fight to the death - Stewie

  6. #6
    I don't have any code for this but if you want to use an awsome battle system use one like Star Ocean for SNES (I think a new one is out for PS2 now) Where you go into a fight scene like in FF but fighting is not turned based but you attack each other in real time.

  7. #7
    There is also a version of Star Ocean on the PSOne, called Star Ocean: The Second Story. It is one of the best RPGs of all time in my opinion, and I can't wait until Star Ocean: Until the end of time comes out on PS2.

    That kind of battle system keeps the RPG going without getting that "burned out on reading" feeling you get from a lot of RPGs. It puts more action into it. It wouldn't be too hard to make. I think the hardest part would be getting everything timed out just right.

    The battle system I'm planning is going to be unique. You'll just have to wait a couple years before I make the game it'll be in (maybe even next year, I don't know).

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